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2K

Global video game publisher and developer

Backend Architect

Backend EngineeringConfirmed live in the last 24 hours
Full-timeBengaluru, Karnataka, IndiaIn-person

About the Job

Requirements

  • 10+ years of experience designing and building backend systems, with a proven track record of architecting large-scale, distributed systems in production using Go (Golang), Java, or comparable languages.
  • Expertise in distributed systems and API design, including microservice architecture, event-driven systems, data consistency models, and failure and resilience patterns at scale.
  • Architectural-level experience with public cloud platforms such as Amazon Web Services or Google Cloud Platform, including cost modeling and infrastructure strategy for large-scale systems.
  • Strong proficiency with relational databases.
  • Ability to align a team of engineers around technical direction and explain that direction clearly to non-technical stakeholders.
  • Ability to serve as the technical decision-maker, defend decisions with evidence, and change direction when evidence shifts.

Responsibilities

  • Define and own the technical architecture for backend systems.
  • Lead the design of distributed backend platforms and microservices, setting standards for reliability, scalability, security, and performance.
  • Mentor and elevate engineers, raising the technical bar across the team and fostering a culture of engineering excellence.
  • Identify and mitigate systemic technical risk before it impacts delivery, proactively surfacing trade-offs.

Desired Qualifications

  • Passion for gaming and experience architecting backend platforms that power player experiences at scale.
  • Experience architecting online service platforms or backend systems for AAA games.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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