E

Electronic Arts

Global publisher of live-service video games

VFX Artist 2

Animation & VFXUpdated on Nov 13
Full-time

About the Job

Requirements

  • At least 2 years of professional experience as a real-time VFX artist in the games industry.
  • Ability to create high-quality real-time visual effects for games, supported by a portfolio of shipped in-game work.
  • Proficiency with relevant digital content creation tools such as Maya, Houdini, Photoshop, or Substance Designer, and experience implementing work within a game engine or proprietary toolset.
  • Background in first-person shooters, battle royale, or competitive multiplayer games.
  • Experience with live-service or seasonal content cycles.
  • Shipped AAA game credit.

Responsibilities

  • Create and implement real-time visual effects for legend abilities, weapons, seasonal content, environmental moments, and gameplay events across the Apex Legends live service.
  • Elevate seasonal content drops with effects that bring energy, impact, and visual identity to new characters, weapon releases, and limited-time events.
  • Use timing, shape, motion, and color to develop effects that support gameplay clarity and reinforce the Apex visual language.
  • Coordinate with Art, Design, Animation, and Engineering throughout development to ensure visual effects match the quality bar and vision for each content area.
  • Solve visual-effects-related problems and help fix bugs, including performance and memory budget issues, across the content pipeline.
  • Contribute to the continuous evolution of Apex Legends' visual language by delivering consistent, polished, game-ready effects season over season.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs