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Electronic Arts

Global publisher of live-service video games

Associate Producer

Product ManagementUpdated on Nov 13
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • At least 5 years of experience in game production, product management, game design, or similar roles within entertainment or technology.
  • Experience leading feature delivery from concept to shipment and strong familiarity with Agile and waterfall development processes.
  • Experience building online-enabled features and understanding of matchmaking, social systems, and live service considerations.
  • Ability to create staged product plans, user stories, and clear feature requirements.
  • Ability to use data, insights, and player feedback to inform planning and decision-making.
  • Strong communication skills to influence, align, and motivate teams across disciplines.
  • Experience defining or contributing to feature-level vision and long-term player experience goals.
  • Ability to pitch concepts to leadership and explain the rationale behind priorities and design directions.
  • Comfort guiding or mentoring peers and junior staff in problem-solving and creative thinking.
  • Broad understanding of gameplay fundamentals, balance, pacing, and player engagement drivers.
  • Demonstrated experience or willingness to leverage AI tools to optimize daily workflows, increase productivity, and solve complex problems.

Responsibilities

  • Translate product goals into player-first features and experiences, leading features from early concept through release.
  • Drive the creation and evolution of gameplay, systems, and live content features, ensuring clear vision, scope, and success criteria.
  • Connect design, development directors, and partner teams to ensure alignment on what is being built, why, and how.
  • Partner with Line and Lead Producers to define long-term goals and contribute to franchise vision.
  • Collaborate with Design, Engineering, Animation, Art, UX, and QA teams to ensure delivery quality, predictability, and cohesion.
  • Partner with Development Directors to manage schedules, milestones, feature backlogs, and sprint commitments.
  • Identify and communicate dependencies, risks, and opportunities across partner teams and central groups.
  • Use player feedback, data insights, competitive analysis, and design sensibilities to inform priorities, tuning decisions, and long-term roadmap considerations.
  • Understand and contribute to gameplay feel, balance, and systems design to support polished and responsive gameplay experiences.
  • Represent the voice of the player by synthesizing insights into actionable team recommendations.
  • Build excitement and alignment around features by pitching concepts, presenting progress, and driving shared understanding across disciplines.
  • Communicate status, risks, and blockers to production and leadership partners.
  • Guide junior team members by modeling collaboration, accountability, and creativity.

Desired Qualifications

  • Experience with UI/UX or game design.
  • Technical aptitude, including scripting or light programming familiarity.
  • Experience working in R&D or innovation-oriented environments.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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