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Insomniac Games

Develops award-winning video game franchises

VFX Intern

Animation & VFXConfirmed live in the last 24 hours
Internship · Summer 2026Burbank, CA, USA$36.50 - $40.25 /hr

About the Job

Requirements

  • Currently pursuing a Bachelor of Fine Arts in Computer Art, Illustration, Game Design, Product Design, or equivalent.
  • Proficiency in Maya, Photoshop, and a real-time toolset such as Unreal or Unity.
  • Strong foundation skills and production design skills.
  • Must be authorized to work for any employer in the United States without requiring work visa sponsorship now or in the future.
  • Must be available for the entire 12-week internship period.
  • Must be able to work during one of the listed internship periods: May 17 to August 6 or June 14 to September 3.

Responsibilities

  • Create and polish visual-effects assets that contribute to a game's visual experience.
  • Develop visual effects from scratch, including creating materials, meshes, and particles.
  • Set dress levels and cinematics with visual effects to enhance gameplay and storytelling.
  • Optimize visual effects to maintain performance while achieving the intended visual quality.
  • Use Maya, Photoshop, and proprietary tools to create and refine visual effects.
  • Collaborate with the VFX department to complete project milestones and contribute to game production.
  • Learn game-industry techniques and the studio's process for creating visual-effects art.

Desired Qualifications

  • Six to twelve months of related experience and/or training is beneficial.
  • Passion for video games and art, with an interest in learning visual-effects techniques used in game development.
  • Creative, self-motivated, and responsible, with the ability to contribute in a collaborative, fast-paced studio environment.

About the Company

Insomniac Games

Develops award-winning video game franchises

What does the company do? Insomniac Games creates and develops award-winning video games for multiple platforms, building iconic franchises such as Spider-Man, Spyro the Dragon, Ratchet & Clank, and Resistance over a 25-year period. How does its product work? Its games are interactive experiences where players control characters in immersive worlds—exploring, combat, puzzle-solving, and progressing through stories, with high-quality visuals and polished gameplay across platforms (notably PlayStation). How is it different from competitors? It combines long-running, beloved franchises with strong workplace culture recognition and a history of multiplatform releases, along with close collaboration with console makers to deliver notable first-party titles. What is the goal? To continue delivering engaging, character-driven adventures and expand its portfolio of enduring franchises while maintaining a positive, award-winning workplace and attracting top talent.

Company size
501-1,000
Company stage
Acquired
Total funding
$229M
Headquarters
Burbank, CA
Founded
1994

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