A

Apple

Designs phones, computers and their operating systems

Aesthetics Science Manager - Look Development

Program ManagementConfirmed live in the last 24 hours
Full-timeCupertino, CA, USANo salary listedIn-person

About the Job

Requirements

  • A strong working knowledge of how high-end images are created and what artists at the top of their field need to do their best work.
  • Proven experience hiring, scoping, and directing elite creative contractors on both short- and long-term assignments.
  • A track record of running multidisciplinary creative efforts from start to finish, including schedules, dependencies, iteration cycles, and deliverables.
  • Ability to understand both creative development and software development needs and translate one into the other.
  • Experience designing and running reviews with senior creative and technical stakeholders, bringing divergent views together, and driving clear decisions.
  • Ability to describe images precisely to relay what artists and reviewers are seeing and asking for.

Responsibilities

  • Own the process from scoping and initial briefings to creative discussions, prioritization decisions, feedback loops, and reviews aligned with stakeholders and engineering milestones.
  • Build the review structure that brings creative decision-makers, design leads, and engineering partners together; prepare material, facilitate discussion, surface trade-offs, and ensure decisions are made, recorded, and acted on.
  • Source, onboard, and direct a rotating roster of top creative talent working with proprietary internal software tools.
  • Foster long-standing relationships and maintain centralized documentation to build a robust, sustainable team knowledge base over time.
  • Create a healthy working environment that represents artists, designers, algorithm engineers, and scientists in an efficient development process.

Desired Qualifications

  • Eight or more years of experience leading creative processes or look development work in technical or engineering environments.
  • Experience in computational photography, camera or imaging software, visual effects or finishing, or creative software development.
  • A strong portfolio supporting visual or art direction in editorial or commercial contexts.
  • Experience leading and building creative teams.
  • Experience directing artists on proprietary or in-development creative tools.
  • Familiarity with color science fundamentals, including tone curves, color spaces, gamut mapping, and lookup tables.
  • Familiarity with machine-learning-based imaging pipelines.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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