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Electronic Arts

Global publisher of live-service video games

Audio Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeVictoria, BC, CanadaCA$104.5k - CA$142.8k

About the Job

Requirements

  • At least 3 years of professional software or game development experience, preferably within large, multiplatform codebases.
  • Strong proficiency in C++ and a solid foundation in object-oriented design, data structures, and modern software engineering best practices.
  • Experience developing, maintaining, and debugging production-level software or game engine systems.
  • Experience or a background in audio technology or real-time audio systems, with an interest in creating high-quality interactive audio experiences.
  • Experience using AI-assisted development tools, such as coding agents, to rapidly prototype, accelerate execution, and automate workflows, and the ability to critically review and validate AI-generated code.
  • Understanding of memory management, multithreading, and runtime optimization.
  • Strong debugging and problem-solving skills.
  • Strong communication and collaboration skills, including the ability to partner effectively across technical and non-technical disciplines.
  • A bachelor's degree in computer science or a related field, or equivalent training and professional experience.

Responsibilities

  • Partner with Audio Artists, Designers, and Engineers to create new audio experiences and sports realism.
  • Architect and implement scalable runtime audio systems, authoring tools, and content pipelines.
  • Work with multidisciplinary teams on requirements analysis and technical design for new features.
  • Profile, debug, and optimize audio systems across multiple platforms, considering memory, CPU usage, and low-latency execution.
  • Extend and use the Frostbite audio toolset to improve audio authoring workflows and developer efficiency.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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