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People Can Fly

Global game developer using Unreal Engine

Principal Character Artist

Full-Time
No salary listed
Senior, Expert
Remote in Canada+1 moreMore locations: Remote in Poland
RemoteCanada (remote): Remote work from Canada must align with EST working hours.
Art, Graphics & Animation3D Modeling

About the job

Requirements
  • A strong portfolio showcasing character modeling and texturing skills.
  • Excellent knowledge of industry-standard software for 3D modeling and high-poly sculpting, such as Maya, 3ds Max, ZBrush, and Photoshop, or equivalent tools.
  • Excellent knowledge of Substance Painter or a similar physically based rendering (PBR) texture workflow.
  • Ability to create believable, expressive characters.
  • Ability to create high-poly and low-poly models and textures.
  • Strong organic modeling skills, including human faces, clothing, and believable creatures.
  • Ability to create complex creature types, from bipeds to quadrupeds and beyond.
  • Ability to artistically interpret concepts or creatively develop beyond an initial idea.
  • Excellent understanding of art fundamentals, including shape, form, texture, value, and color, and anatomical knowledge of bipedal and quadrupedal forms.
  • Strong hard-surface modeling skills, including armor and weapons.
  • Experience with PBR-based shaders.
  • Experience working with Unreal Engine.
  • Ability to adapt and develop specific art styles, techniques, and workflows with minimal guidance.
  • Knowledge of Maya, 3ds Max, Modo, Blender, ZBrush, Marvelous Designer, Substance Designer, Substance Painter, and Photoshop, or equivalent software.
Responsibilities
  • Produce high-quality characters, creatures, and props that meet the project's technical and artistic requirements and visual direction.
  • Help establish artistic vision benchmarks and define the visual style under the supervision of the Art Director or Lead, while maintaining quality standards across the development pipeline.
  • Produce work to specifications and maintain workflows within established deadlines.
  • Fix bugs and document research and development case studies in the knowledge base.
  • Participate in reviews, implement feedback from leads and peers, and provide feedback to improve visual quality.
  • Share knowledge with colleagues.
  • Collaborate with Technical Art, Animation, and leads on research and development initiatives to explore techniques and improve pipelines and workflows.
  • Occasionally support leads and Human Resources in recruitment efforts.
  • Occasionally support onboarding of new hires.
  • Work closely with Animation and Technical departments to ensure characters meet quality expectations.
  • Tune or create surface shaders for in-game characters.

About the company

People Can Fly is a global video game developer with studios in Poland, the UK, and North America, known for shooter games and the RPG shooter Outriders across many platforms. Its games are built on Unreal Engine and combine fast-paced action with skill-based combat and cinematic moments, ranging from established IPs to new collaborations and VR experiences. The company differentiates itself by its history of acclaimed shooters, deep engine expertise, a multinational development footprint, and partnerships with Microsoft, Krafton, and Sony, plus a growing self-publishing and VR portfolio. Its goal is to grow its reach in game development by delivering high-quality experiences across genres and platforms, expanding its self-publishing model, and collaborating on new titles and technologies.

Company Size

201-500

Company Stage

IPO

Headquarters

Warsaw, Poland

Founded

2002

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Simplify Jobs

Simplify's Take

What believers are saying

  • E-Day launches October 6, 2026, bringing immediate visibility, royalties, and hiring momentum.
  • Cooldown Games revenue arrived in 2026, proving publishing can diversify cash flow.
  • People Can Fly still staffs four continents and six external projects.

What critics are saying

  • On September 18, 2026, PCF cut more than 120 jobs after cancellations.
  • First-half 2026 revenue fell 20.8%, and net loss hit 20.1 million zlotys.
  • Game On's June 2026 bankruptcy shows PCF's outsourcing arm already breaking.

What makes People Can Fly unique

  • People Can Fly spans co-development, self-publishing, and work-for-hire across AAA franchises.
  • Cooldown Games gives PCF direct publishing control and third-party revenue from 2026.
  • Gears of War: E-Day keeps PCF embedded with Microsoft on a marquee franchise.

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Benefits

  • Health Insurance
  • Dental Insurance
  • Flexible Work Hours
  • Remote Work Options
  • Paid Vacation
  • Paid Sick Leave
  • Paid Holidays
  • Wellness Program
  • Mental Health Support
  • Professional Development Budget

Company News

Top Tech News
Oct 15th, 2026
Luxury cars and teamwork: PUBG expands the gaming experience with a new update.

Luxury cars and teamwork: PUBG expands the gaming experience with a new update. October 15, 2026 KRAFTON, Inc. today announced Update 43.2 for PUBG: BATTLEGROUNDS, which includes a new collaboration with luxury car brand Bentley, a new co-op PvE mode developed in collaboration with global game developer People Can Fly, new community-created content for PUBG: Playgrounds, and other gameplay improvements. Mehr entdecken Trikots entdecken PC-Games wählen Spieletests lesen Bentley conquers the battlefields As part of the collaboration between PUBG and Bentley, three Bentley special vehicle skins will be introduced, inspired by two of the brand's most iconic models: the Bentley Flying Spur Mulliner and the Bentley Continental GTC Mulliner. The three special vehicle skins include the Bentley Flying Spur Mulliner (Luxe) saloon, the Bentley Flying Spur Mulliner saloon, and the Bentley Continental GTC Mulliner sports car. Each skin features model-specific details, including individual driving, engine start, and horn sounds, as well as design elements such as a panoramic sunroof and a folding soft top. As part of the collaboration, exclusive customization items for vehicle exteriors, paint jobs, interiors, and license plates, as well as the Crafter Pass: Bentley, will be added. During the PUBG x Bentley collaboration events, players can complete missions to equip vehicle skins and earn the Grand Study Custom Lobby Skin. PUBG: BATTLEGROUNDS also released a trailer for the Bentley collaboration, featuring an exclusive track composed specifically for the video by the international beatbox group BEATPELLA HOUSE. SLB: DAWNBREAKERS OF RONDO brings co-op PvE to arcade mode Update 43.2 also adds SLB: DAWNBREAKERS OF RONDO, the fourth installment in the Survivors Left Behind series. The new co-op PvE mode was developed by PUBG STUDIOS in collaboration with People Can Fly and sends teams of up to four players to Rondo, where they must survive waves of "Hungers" while completing missions. Discover more Read tech news Buy PS5 games Testing handhelds Players can gather materials to craft weapons, items, and usable tools, then activate generators and the condenser to escape. SLB: DAWNBREAKERS OF RONDO is available on PC until November 4th and will be available on consoles from October 22nd to November 12th. PUBG: Playgrounds adds community-created game modes PUBG: Playgrounds nimmt die Gewinnerbeiträge des weltweiten UGC-Wettbewerbs auf, der gemeinsam mit CurseForge veranstaltet wurde. Die ausgewählten Spielmodi werden von Oktober bis Dezember eingeführt und bieten den Spielern die Möglichkeit, von der Community erstellte Inhalte direkt im Spiel zu erleben. Weitere Verbesserungen in Update 43.2 Update 43.2 enthält außerdem Verbesserungen an der Steuerung für Konsolen-Controller, der Benutzerfreundlichkeit von Custom Match und dem Supply Bay-Erlebnis sowie die Einführung des neuen Survivor Pass: The Villains.

Mundo Gamer Community
Oct 5th, 2026
Ancient classics might return on the PS6.

Ancient classics might return on the PS6. 4 hours ago - mirok Liked by 0 people The recent trend of major platform holders outsourcing their beloved intellectual properties to third-party studios finally seems to be yielding interesting results, revealing a welcome strategic shift from Sony after years of risky and excessive focus on high-budget, grandiose productions, which ended up stifling the PlayStation's release schedule. Fresh insights from behind the scenes indicate that Sony has decided to adopt a strategy quite similar to the one Konami has recently employed with franchises like Castlevania and Silent Hill, allowing external teams led by centralized creative oversight to breathe new life into names that seemed doomed to eternal neglect in corporate drawers. Among the most talked-about moves by industry insiders is the rumored partnership between Sony and People Can Fly to develop a new title for the acclaimed Killzone franchise, with the technical and creative support of Guerrilla Games itself, while another external studio is reportedly tasked with bringing the charismatic Ape Escape out of storage, showing there's hope for those who miss the classic variety of the old days.

CEE Legal Matters
Sep 25th, 2026
Ewa Grobelna joins People Can Fly Studio as Employment & General Counsel.

Ewa Grobelna joins People Can Fly Studio as Employment & General Counsel. * Radu Cotarcea * September 25, 2026 Polish video game developer People Can Fly Studio has hired Ewa Grobelna as its Employment & General Counsel. Earlier, Grobelna was an HR Legal Team Manager at Adlook between 2023 and 2026, Legal Counsel at PwC Polska between 2021 and 2022, Legal and Tax Consultant at EY between 2018 and 2021, and Junior Lawyer at Kinguin between 2017 and 2018. Her experience includes working as an Analyst at Econocom in 2016, an Intern at Cabinet d'avocat Claire Di Crescenzo between 2015 and 2016, and a Client Consultant at Atos in 2015. "Starting in consulting and scaling HR Legal in a startup, I've joined a major global organization as an employment lawyer covering Poland, EMEA, and North America," commented Grobelna. "Minding global employment law in the dynamic gaming industry lets me tackle fresh daily challenges - while seeing game production from the inside." Get the memo - every week. Essential in-house updates, straight to your inbox. * Saida Ayupova * September 25, 2026 He joined the on-demand delivery company in 2022 in the role of Senior Legal Counsel. He became a Legal Manager in 2023. * Radu Cotarcea * September 24, 2026 Jadwiga Romanska-Kwinta has joined construction engineering company Unibep as General Counsel. Prior to that, Romanska-Kwinta spent more than 24 years at Budimex, joining in 2001 as an Attorney at Law. * Saida Ayupova * September 24, 2026 Tomas Hrnciar was appointed General Counsel EMEA Commercial and Global Aftermarket at Garrett - Advancing Motion, having previously served in an acting capacity between 2025 and 2026.

Back2Gaming
Sep 18th, 2026
Rescue Drone Simulator: Second Chance announced by The Farm 51 and Anraga Studios.

Rescue Drone Simulator: Second Chance announced by The Farm 51 and Anraga Studios. Last updated: September 18, 2026 9:57 pm Anraga Studios and developer The Farm 51 have announced Rescue Drone Simulator: Second Chance, a story-driven rescue action simulator set in the near future in which the drone is the player's primary tool. Across the campaign, players are sent wherever a situation spirals out of control, from fires and explosions to natural disasters, infrastructure failures, missing persons cases, and extreme weather events, and must assess the threat, choose the right machine, and carry out the operation under time pressure. Release Window: Rescue Drone Simulator: Second Chance is set to debut in Q1 2027 on PC (Steam), PlayStation 5, and Xbox Series X|S, with Anraga Studios planning a simultaneous release across all three platforms. When a person can't go in, you send a drone. The drone in Rescue Drone Simulator: Second Chance is built as a physical machine rather than a flying camera. Mass, inertia, thrust, aerodynamics, battery life, damage, and weather conditions all affect how it behaves: wind can push it off course, extra weight changes how it responds to controls, and a configuration prepared in advance in the workshop can matter during an operation. The game offers two control models: Simulator, which aims for an experience closer to real drone piloting, and Arcade, which adds assistance so players without drone experience can jump in. Four drones, four ways to save a life. * Rescue Drone: Tracks the cell signals of missing civilians, drops medical kits, and marks targets from the air. * Firefighting Drone: Puts out fires with a powder extinguisher operated from a safe distance or water balloons dropped from height, clearing the way for the rest of the team. * Police Drone: Issues voice commands through a megaphone and uses smoke grenades and a taser to keep situations under control without putting people at risk. * Interceptor Drone: Intercepts and neutralizes hostile drones with a net launcher, securing the airspace above the operation zone. Workshop and campaign. Between operations, players can fully customize their fleet in the workshop, with motors, propellers, batteries, arms, wiring, and cooling systems each having a real effect on a drone's speed, thrust, flight time, and durability. The story-driven campaign is split into four acts and 20 missions played across 5 maps, each available in different weather variants, with locations ranging from forest trails and the coast to city centers and industrial districts. The developers estimate the campaign takes about 10 to 15 hours to complete. The game supports both controller and keyboard-and-mouse input, with first- and third-person views and on-screen speed and wind indicators. Second Chance, for the rescued and the rescuers. The title's "Second Chance" refers to more than the people rescued during missions. The in-game rescue unit is made up of experienced specialists who, due to accidents, illness, age, or trauma, can no longer do their former jobs in the traditional way; drone technology lets them keep using their knowledge and instincts to save others from a safe distance. "Rescue Drone Simulator gives us the chance to collide very modern drone technology with the aesthetics and musical sensibility I grew up with in the '80s and '90s," said Wojciech Pazdur, CEO and co-founder of The Farm 51, who leads art direction on the game and composes its music. Pazdur previously worked at People Can Fly and co-created Painkiller. "We want to create a believable near future with an analog soul, something more physical, industrial, and human." The game's story is written by Artur Fojcik, Game Director at The Farm 51, known for his work on Chernobylite and the BAFTA Games Award-nominated Get Even. "A disaster becomes more than a spectacle once the player understands who they're trying to save and who's helping them on the other end of the radio," Fojcik said. "Second Chance is the shared theme of these characters. Each of them has lost something important, and each is trying to find a new role for themselves." "In our story, technology doesn't replace people. It lets them make use again of experience and skills that, for various reasons, seemed already lost," said Radoslaw Kalisz, CEO of Anraga Studios. "We want to combine spectacular disasters and the pressure of rescue operations with the satisfaction of mastering a drone and a very human story." Platform availability. | Platform | Release Window | Notes | | PC (Steam) | Q1 2027 | Wishlist now on Steam | | PlayStation 5 | Q1 2027 | Simultaneous release planned | | Xbox Series X|S | Q1 2027 | Simultaneous release planned | Rescue Drone Simulator: Second Chance arrives amid a strong year for the simulation genre. This week alone brought a free Pumps N' Hoses update for Farming Simulator 25 and the 1.0 launch of TCG Card Shop Simulator, alongside new sim racing gear from MOZA Racing at Gamescom 2026. arrow_forward_ios Powered by GliaStudios Boss Mac Suba is the driving force behind Back2Gaming.com, a leading authority in PC gaming hardware and video game reviews. With over a decade of experience in IT and more in doing reviews for things he love since 2002 from Jpop albums, anime series, games in the early days of the internet.Now he combines in-depth technical expertise with a no-nonsense approach to deliver data-driven, insightful content.Favorite quote: My favorite animal is the scapegoat."If it's not worth writing, it's not worth reading!" My stance on AI-generated writing and content Stay connected. FacebookLike InstagramFollow YoutubeSubscribe

Arcader
Sep 18th, 2026
Outriders studio People Can Fly cuts "more than 120" jobs in second round of layoffs this year.

Outriders studio People Can Fly cuts "more than 120" jobs in second round of layoffs this year. Outriders developer People Can Fly has announced its second round of layoffs in less than a year, this time affecting "more than 120" people. The move accompanies the cancellation or downsizing of several projects, with the studio blaming "external market pressures".