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Electronic Arts

Global publisher of live-service video games

Technical Game Designer Madden

Software EngineeringConfirmed live in the last 24 hours
Full-timeOrlando, FL, USANo salary listed

About the Job

Requirements

  • Experience with scripting languages such as Lua, Python, JavaScript, or other scripting languages.
  • Have worked on multiple shipped titles as a Technical Designer.
  • Passion for crafting gameplay systems, mechanics, and game modes.
  • Familiarity with, passion for, and knowledge of American football and football products.
  • Expertise in comprehending the game design process, specifically game mechanics and design theory.
  • Experience with content-driven game engines such as Unreal, Frostbite, Unity, or GtkRadiant.
  • Ability to read and understand C++.
  • Experience developing in a multiplayer live-service environment.

Responsibilities

  • Work with designers, engineers, and other creatives to develop the vision and innovate on compelling gameplay systems.
  • Implement and drive gameplay systems and/or modes from concept to ship quality.
  • Align and collaborate with multiple disciplines and communicate the vision of gameplay features.
  • Ensure a high-quality release by fixing bugs, balancing, and creating a fun gameplay experience.
  • Pitch ideas, provide feedback, and rapidly iterate with the team.
  • Build new Madden experiences, including mechanics, modes, progression, meta systems, and tuning frameworks, that integrate cleanly into the core game.
  • Quickly prototype new features.
  • Create robust scripting-driven implementations, including logic, state machines, event flows, and data setup, that are scalable and maintainable.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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