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Behaviour Interactive

Independent game developer and publisher

Associate Producer - 7 Days to Die

Program ManagementConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listed

About the Job

Requirements

  • A minimum of 9 years of experience in game production, including at least 3 years managing project managers and/or team leads.
  • Ability to coordinate complex initiatives involving multiple disciplines and stakeholders.
  • Strong organizational, planning, prioritization, and risk management skills.
  • Experience working closely with Design, UI/UX, and Programming teams throughout the game development lifecycle.
  • Experience with Jira, Agile development methodologies, and production tracking tools.

Responsibilities

  • Coordinate the work of Gameplay, UI/UX, Design, and Programming teams, ensuring alignment on priorities, objectives, and deliverables.
  • Build and maintain production schedules, roadmaps, and project tracking processes to support feature development and milestone planning.
  • Facilitate the team's day-to-day operations by tracking progress, identifying risks, and helping teams stay focused on project goals.
  • Collaborate with stakeholders and team leads to review feature progress, gather feedback, and support informed decision-making throughout development.
  • Contribute to establishing and continuously improving production workflows, design approval processes, and team collaboration practices.
  • Foster effective collaboration between distributed teams and external development partners to ensure smooth feature delivery.

About the Company

Behaviour Interactive

Independent game developer and publisher

Behaviour Interactive is a large independent video game developer and publisher with studios in Montreal, Toronto, Seattle, the United Kingdom, and the Netherlands. It creates, publishes, and collaborates on games for consoles, PCs, and mobile devices. Its most famous title is Dead by Daylight, a multiplayer horror game that has attracted over 60 million players. The company earns money by selling games, offering subscriptions for ongoing content and updates, and engaging in co-development projects with other gaming partners. Unlike many studios that only develop in-house projects, Behaviour combines original game development with partnerships to build and maintain live-service titles. It also emphasizes community engagement through events and game jams. The goal is to grow as a leading independent developer and publisher, expand successful live-service games, and diversify revenue through multi-platform releases and collaborative projects.

Company size
1,001-5,000
Company stage
Early VC
Total funding
Not listed
Headquarters
Santiago, Chile
Founded
1992

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