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Electronic Arts

Global publisher of live-service video games

Systems Software Engineer

Game EngineeringPosted on Nov 10
Full-timeBurnaby, BC, CanadaCA$104.5k - CA$142.8k

About the Job

Requirements

  • Experience with the development craft and interest in systems-level work.
  • Understanding of the C++ language, best practices, and architectural considerations.
  • Experience with parallel programming considerations, resource management, and hardware architecture.
  • Experience in engine development.
  • At least 5 years of programming experience.
  • Experience with performance and memory profiling tools.
  • Experience in embedded systems.
  • Experience in job-based architecture.

Responsibilities

  • Work with design and other engineers to provide feedback and create clear, estimable technical designs.
  • Provide tested, high-quality technical implementations that meet requirements.
  • Consider how technical implementation affects performance and memory budgets.
  • Identify ways to increase team efficiency through tooling or workflow enhancements.
  • Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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