Systems Software Engineer
Electronic Arts
Systems Software Engineer
Electronic Arts
Global publisher of live-service video games
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
At the heart of EA SPORTS is the FC franchise. EA SPORTS FC is the world's #1 best-selling video game with over 200M engaged players across multiple platforms, including console, PC, and mobile. Innovation, passion, and teamwork are at the heart of everything we do. With studios in Vancouver, Bucharest, and Cologne, we're looking for the brightest talent, so we can continue to create experiences that connect with millions of hearts and minds the world over.
As a Systems Software Engineer, you will help push our primary systems and shared engine into the future. Our systems engineers maintain a broad view of the game and engine systems and look for ways to improve performance, utility, and capabilities for our players and workflow enhancements to our development team. We are looking for passionate engineers who enjoy prototyping and planning, collaborating with other engineers, and building systems (often applying other systems), workflows, and capabilities that allow us to work smarter and more efficiently to bring substantial improvements to our game.
Your Responsibilities:
You will work with design and other engineers to provide feedback and then create clear and estimable technical designs.
You provide tested and high-quality technical implementations that meet requirements.
You have awareness of how technical implementation impacts performance and memory budgets.
You look for ways to increase team efficiency through tooling or workflow enhancements.
You contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
Your Qualifications:
Experience with the development craft and shows interest in systems level work.
Understanding of C++ language, best practices, and architectural considerations.
Communicate well with non-technical partners, such as Artists, Designers, and Producers.
Experience with parallel programming considerations, resource management, and hardware architecture.
Experience in engine development.
5+ years of programming experience.
Experience with performance and memory profiling tools.
Experience in embedded systems.
Experience in job-based architecture.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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