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Topgolf International

Operator of tech-driven golf entertainment venues

Senior Unity Developer

Game EngineeringConfirmed live in the last 24 hours
Full-timeDallas, TX, USANo salary listedIn-person

About the Job

Requirements

  • At least 6 years of professional experience developing games or interactive applications in Unity, including owning systems and technical direction end to end.
  • Strong demonstrated C# programming skills and a track record of shipping production-quality code.
  • Deep experience building gameplay systems, user interface flows, game-state machines, and real-time interactive features.
  • Strong understanding of Unity performance optimization, profiling, memory management, and build configuration, including diagnosing subtle performance regressions at scale.
  • Experience leading or informally leading engineers, including assigning work, reviewing code, and being accountable for a team's technical output.
  • Proven ability to set technical direction and make architecture decisions that other engineers build on.
  • Extensive experience with version control systems such as Git, including branching strategy and release management for a team.
  • Ability to represent technical tradeoffs to designers, artists, quality assurance, product, and leadership stakeholders.
  • Ownership of quality, stability, and maintainability across the codebase.

Responsibilities

  • Architect, develop, and optimize Unity games and interactive experiences for Topgolf venues, making key technical decisions for owned systems.
  • Design gameplay systems, user interface, animation, scoring, camera behavior, effects, and game-state logic that other engineers can build on.
  • Lead integration of Unity games with internal Topgolf services, application programming interfaces, tracking systems, configuration tools, and venue hardware.
  • Partner with designers and product owners to translate ambiguous game concepts into playable prototypes and production-ready experiences, shaping technical feasibility early.
  • Collaborate with artists and technical artists on asset pipelines, shaders, visual effects, animations, and performance-conscious visuals, and set technical standards for quality.
  • Drive down defect rates by improving testability, diagnosing hard-to-reproduce issues, and coaching others on debugging complex venue and platform issues.
  • Write clean, maintainable, well-structured C# code and set the bar in code reviews.
  • Own and improve build, deployment, and development workflows across the Games team.
  • Drive performance optimization strategy for venue hardware and ensure games run reliably in a live entertainment environment at scale.
  • Lead technical planning, estimation, and sprint ceremonies; help break down ambiguous initiatives into shippable work.
  • Mentor mid-level and junior engineers, maintain existing game titles, and drive architecture for new product initiatives.

Desired Qualifications

  • Experience shipping commercial games, location-based entertainment, arcade games, sports games, or multiplayer/social games at scale.
  • Experience architecting integrations between Unity applications and REST APIs, backend services, or external hardware systems.
  • Experience with Linux-based Unity builds in production.
  • Experience designing or owning automated build pipelines, continuous integration/continuous delivery, or build tooling for a team.
  • Familiarity with game telemetry, analytics, live operations, or configuration-driven content.
  • Experience with physics-driven gameplay, ball tracking, projectile systems, or sports simulation.
  • Experience supporting and operating games in production environments, including incident response and on-call leadership.
  • Advanced knowledge of Unity addressables, asset bundles, localization, input systems, or custom editor tooling.
  • Prior experience as a lead, technical lead, or staff-level engineer on a games or interactive entertainment team.

About the Company

Topgolf International

Operator of tech-driven golf entertainment venues

Topgolf uses high-tech driving ranges that blend golf with social entertainment. Players hit microchipped balls into targets to score points based on distance and accuracy, playing in bays that are charged by time. Venues combine sport with dining, drinks, and event spaces to create a social experience for families, friends, corporate groups, and golf enthusiasts. Compared with traditional golf or purely entertainment venues, Topgolf differentiates itself by integrating technology, a social atmosphere, and variety of revenue streams (venue time, food and beverage, events, and merchandise) into one experiential offering. The company’s goal is to grow its footprint by delivering scalable, engaging entertainment experiences that mix sport, technology, and hospitality across more locations both in the U.S. and internationally.

Company size
10,001+
Company stage
Acquired
Total funding
$301.4M
Headquarters
Dallas, TX
Founded
2000

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