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Electronic Arts

Global publisher of live-service video games

Senior Software Developer Generative Engine Tools

Game EngineeringUpdated on Nov 13
Full-time

About the Job

Requirements

  • At least 8 years of professional software engineering experience, including experience with AAA game engines such as Frostbite, Unity, Unreal, Godot, or a proprietary engine.
  • Experience with large C++ codebases.
  • Experience with Python.
  • Proficiency in one or more engine development domains, such as gameplay, simulation, systems, content pipelines, and performance-critical systems.
  • Experience navigating unfamiliar areas of a large codebase and becoming productive quickly in tools, pipeline, or runtime systems.
  • Experience collaborating to translate applied research goals into production-ready engine features.
  • Experience with emerging technologies such as AI/ML, procedural generation, context engineering, and creator tooling systems.
  • Experience writing agentic tooling and function calling.
  • Experience with structured output and schema design.
  • Experience contributing to engine architecture or developer-facing platforms.
  • Proficiency in CI/CD tools such as Jenkins or GitLab.

Responsibilities

  • Own the development of generative game logic generation and generative tool orchestration, and integrate those tools into the engine.
  • Partner with engine developers to integrate creator-focused systems into core engine architecture and enable generative creation workflows.
  • Partner with researchers, engineers, artists, and designers to translate prototypes into production-ready engine features aligned with existing systems.
  • Contribute across engine domains, including tools, data pipelines, and runtime systems, to improve engine capabilities.
  • Design extensible interfaces that support rapid iteration on new technologies while maintaining architectural integrity and developer usability.
  • Define how new technologies are productized within the engine, influencing architecture and creator experience.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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