Tools Software Engineer
Electronic Arts
Tools Software Engineer
Electronic Arts
Global publisher of live-service video games
This position will require a hybrid onsite presence in our Vancouver offices
The FC Live Tools team builds and maintains the internal tools that support EA SPORTS FC’s live operations. Our team collaborates closely with partners across EA to develop reliable, scalable solutions that enable dynamic content updates and enhance player experiences throughout the game’s lifecycle.
Responsibilities:
You will develop and maintain full-stack web applications using C#, .Net, Typescript, Angular, and React for internal partners.
You will analyze and debug code to resolve technical issues, improving reliability and performance across multiple projects.
You will break down complex problems into manageable tasks, collaborating with technical and non-technical team members to deliver solutions.
You will communicate technical concepts clearly, sharing knowledge and insights with our team to improve our development processes.
2+ years of professional software development experience building web-based applications.
Experience using C#, .Net, Typescript, Angular, or React in production environments.
Experience debugging and analyzing code to resolve issues in time-critical situations.
Experience presenting technical information to non-technical partners and collaborating on internal projects.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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