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2K

Global video game publisher and developer

Lead Lighting Artist

Art, Graphics & AnimationUpdated on Nov 10
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • At least 7 years of experience in real-time lighting and final rendering, with a proven track record as an Art Lead on at least one shipped AAA title.
  • Deep understanding of Physically Based Rendering, runtime optimization, lighting for in-game cinematics, and practical expertise with Unreal Engine 5, specifically Lumen Lighting and Sequencer.
  • Demonstrated history of successfully recruiting, developing, mentoring, and retaining artistic talent while managing workload output and team well-being.
  • Proven experience collaborating directly with Core Tech and Production teams to establish and optimize real-time pipelines under runtime constraints.
  • Professional proficiency in both French and English is required for candidates located in Quebec. English proficiency is required to collaborate with U.S. teams and international partners and to handle specialized technical documentation, including reading, writing, and communication.
  • Ability to articulate complex ideas clearly for diverse audiences and deliver difficult feedback with empathy and professionalism.
  • Ability to work effectively under pressure, ambiguity, and changing priorities.
  • Ability to build and maintain trust-based relationships across organizational levels, understand differing perspectives, and navigate organizational complexity.
  • Ability to apply feedback and produce quality revisions based on new insights or constraints.
  • Ability to drive work forward autonomously while maintaining attention to detail, organization, and quality.

Responsibilities

  • Lead a team of lighting artists and provide guidance, feedback, and mentorship to ensure high-quality results.
  • Establish team best practices and standards to improve productivity and quality.
  • Collaborate with the Art Director and other leads to understand and uphold the visual style and direction for lighting.
  • Develop and maintain efficient lighting pipelines and workflows; act as the primary point of contact for issues, resolve problems, and address roadblocks.
  • Research and implement new lighting techniques and technologies to support continuous improvement.
  • Collaborate with the Core Tech Team to meet technical specifications and real-time rendering engine optimization requirements.
  • Collaborate with Production and scheduling teams to define realistic timelines and manage project priorities.
  • Collaborate with other art department groups to achieve cohesive results.
  • Monitor project progress, identify improvements and optimization opportunities, update cross-functional stakeholders, and adjust priorities as needed.
  • Receive and apply constructive feedback as part of the iterative process.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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