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Electronic Arts

Global publisher of live-service video games

Director of Production, Content, Monetization & Progression

Program ManagementConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaIn-person

About the Job

Requirements

  • At least 10 years of game development, software, or comparable product-development experience, including leadership of a complex development portfolio.
  • Experience directly managing Producers or other production leaders, including performance management, hiring, career development, and succession planning.
  • Experience leading multiple cross-functional teams or a major portfolio within a large-scale live-service game.
  • Experience producing seasonal content, progression, economy, monetization, rewards, storefronts, events, or related live-service systems.
  • Demonstrated ability to balance player value, creative ambition, business goals, technical constraints, development cost, and team sustainability.
  • Experience with portfolio planning, capacity management, dependencies, risk, resource allocation, and release readiness.
  • A track record of leading significant co-development or external production relationships, including scope, budget, quality, and partner performance.
  • Ability to lead through ambiguity and guide teams through complex product, organizational, and delivery changes.
  • Strong communication skills to move between executive investment discussions and detailed delivery or technical conversations.
  • Fluency with qualitative and quantitative data to inform decisions, challenge assumptions, and communicate tradeoffs.
  • A player-first mindset and understanding of the responsibility involved in building monetization and progression systems for a large player community.
  • Experience with portfolio planning and reporting tools such as Jira, Confluence, or comparable platforms.

Responsibilities

  • Lead and develop a team of Producers and Senior Producers, including performance management, morale, career growth, succession planning, and hiring.
  • Establish clear roles, decision rights, and expectations so production leaders have the context and authority to lead effectively.
  • Partner with the Executive Producer and discipline leaders to shape organizational design, strengthen the production craft, and build an inclusive, high-performing team.
  • Own the integrated delivery roadmap across Content, Monetization, and Progression, translating product and creative goals into executable plans.
  • Maintain visibility into capacity, dependencies, risk, quality, and release readiness, and lead tradeoffs across scope, investment, and timing.
  • Establish portfolio-level operating rhythms and scalable production practices that remove bottlenecks, reduce friction, and improve predictability.
  • Identify, mitigate, and resolve meaningful risks within constraints while empowering Producers to lead day-to-day execution.
  • Partner with Product Management, Creative, Analytics, and Finance to evaluate investments across player value, engagement, business performance, development cost, and delivery risk.
  • Partner to ensure monetization and progression plans support long-term player trust and a sustainable player experience.
  • Represent the portfolio in studio planning and provide leadership with clear assessments of portfolio health, investment options, delivery confidence, and organizational risk.
  • Own co-development and external production strategy, including partner selection, scope, budget, governance, quality, and performance.
  • Allocate internal and external capacity as live-service priorities change, and integrate partners into the broader development organization.
  • Establish effective planning, communication, and escalation practices across distributed teams while continuously improving development pipelines and quality.

Desired Qualifications

  • Experience launching and sustaining a large-scale competitive multiplayer or AAA live-service title.
  • Experience leading teams across multiple studios, countries, or time zones.
  • Experience guiding organizational change or evolving a production operating model.
  • Contributions to the production community through mentorship, teaching, speaking, writing, or communities of practice.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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