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CD PROJEKT RED

Develops and publishes AAA narrative RPGs

Senior Gameplay Programmer

Game EngineeringUpdated on Nov 10
Full-timeVancouver, BC, Canada

About the Job

Requirements

  • At least 5 years of professional experience as a programmer within the games industry.
  • Strong proficiency in C++ programming and knowledge of Unreal Engine.
  • Experience collaborating cross-functionally with gameplay and cinematics teams to prototype and deploy core in-game camera systems.
  • Knowledge of game engine architecture and algorithms.
  • Strong multi-threaded programming skills.
  • Ability to communicate across language and time zone barriers in a multilingual and multicultural working environment.

Responsibilities

  • Work closely with gameplay and cinematic designers and animators to fulfill the vision of the game.
  • Build and maintain solid and flexible gameplay systems.
  • Write high-quality code that is optimized, bug-free, and aligned with project goals.
  • Define, build, and maintain core camera-system features for cinematic and gameplay experiences.

Desired Qualifications

  • Experience having shipped at least one Unreal-based game.
  • Experience developing for recent-generation consoles.

About the Company

CD PROJEKT RED

Develops and publishes AAA narrative RPGs

CD Projekt S.A. is a Polish video game holding company that develops and sells high-budget, narrative-driven AAA games for PC and consoles, anchored by the The Witcher and Cyberpunk franchises. It funds its projects through full-game sales, paid expansions (like The Witcher 3: Blood and Wine and Cyberpunk 2077: Phantom Liberty), and licensing IP for merchandise and media adaptations. Its games are known for deep stories and expansive open worlds, with The Witcher 3 selling over 65 million copies and Cyberpunk 2077 selling over 40 million copies. The company previously ran GOG.com, a DRM-free digital distribution platform, though it was sold in December 2025. CD Projekt differentiates itself by owning and cultivating flagship IPs, building long-running franchises, and focusing on narrative-driven experiences. Its goal is to create enduring, high-quality games and expand its IP across media and platforms while maintaining a strong global presence and direct-to-player relationships.

Company size
51-200
Company stage
IPO
Headquarters
Warsaw, Poland
Founded
2002

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