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Epic Games

Develops games and Unreal Engine tools

Lead Gameplay Programmer

Engineering LeadershipConfirmed live in the last 24 hours
Full-time$172.7k - $278.7k /yr

About the Job

Requirements

  • Experience developing gameplay physics systems, including simulation, collision, and character or vehicle physics.
  • Experience with network replication systems, including client-server prediction, state synchronization, and lag compensation.
  • A proven track record delivering live-service games or AAA MMO titles built on Unreal Engine.
  • Proven leadership experience managing high-performing programming teams on shipped AAA titles.
  • Strong C++ skills and the ability to code and design gameplay mechanics and tools.
  • Experience using AI coding assistants, such as Claude Code, to improve development efficiency and streamline programming workflows.

Responsibilities

  • Manage a team of seasoned gameplay programmers and serve as the primary hub of communication and information for other disciplines.
  • Distill high-level feature requests into meaningful, actionable work items and delegate effectively to the team.
  • Deliver core gameplay features efficiently and on time, and speak up when the team is over- or under-scoped.
  • Lead the vision for different gameplay systems and features, and write code and do system design as needed.
  • Propose and review technical design, systems, and technical approaches to ensure they satisfy requirements and promote a healthy codebase.
  • Work closely with art and design leads to ensure gameplay mechanics meet functional requirements and uphold high standards.
  • Work closely with other programming disciplines to integrate systems in support of the player experience.

About the Company

Epic Games

Develops games and Unreal Engine tools

Epic Games develops and publishes popular video games and provides development tools and services for others. Its games, like Fortnite, run on multiple platforms and monetize through sales, in-game purchases, and Battle Pass subscriptions, while Unreal Engine is licensed to other studios and Epic Online Services offer backend and multiplayer support. The company differentiates itself by offering both in-house game development and a broad ecosystem of widely used developer tools and online services. Its goal is to deliver entertaining games for players and enable other developers to build and grow their own games with strong technology and infrastructure.

Company size
10,001+
Company stage
Late Stage VC
Total funding
$8.6B
Headquarters
Cary, NC
Founded
1991

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