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Apple

Designs phones, computers and their operating systems

CPU Design Timing Engineer

Silicon & ASIC DesignConfirmed live in the last 24 hours
Full-timeBeaverton, OR, USANo salary listedIn-person

About the Job

Requirements

  • A minimum of a Bachelor of Science degree and 10+ years of relevant industry experience.
  • Experience working on timing for designs above 1 GHz, including handling multiple clock and power domains.
  • Experience with at least one static timing tool: PrimeTime or Tempus.
  • Experience with crosstalk, noise, on-chip variation, uncertainty, and derate methodology.
  • Experience writing and debugging scripts in one or more of TCL, Perl, or Python.

Responsibilities

  • Work with the CAD team to develop the project timing flow, including scripting to improve analysis flows and engineering efficiency.
  • Work extensively with CPU microarchitects and implementation engineers to drive timing closure for the CPU.
  • Be responsible for timing closure of the project.

Desired Qualifications

  • Implementation experience on high-performance CPU designs.
  • Working knowledge of CPU microarchitecture, including common critical loops for timing and low-power microarchitecture and implementation techniques for CPUs.
  • Good understanding of physical design tools and methodology, including physically aware synthesis, place-and-route tools and flows, extraction, analysis flows, and physical design verification such as LEC and DVS.
  • Knowledge of static timing tools and flows, including handling multiple clock and power domains.
  • Knowledge of device physics, especially aspects that affect timing: crosstalk, noise, on-chip variation, uncertainty, and derate methodology.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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