What the company does: Big Viking Games develops social and mobile games, specializing in HTML5 games and live operations, and serves a diverse client base through social platforms and mobile devices. How the product works: Its games run in HTML5 across social media and mobile environments, with ongoing live operations that include updates, events, and community engagement, and the business earns money from in-game purchases, premium content, advertising, and partnerships. How it differs from competitors: It emphasizes HTML5-backed social/mobile games paired with continuous live operations and a focus on building and supporting gaming communities, along with a strong workplace culture and active support for employees relocating to Canada. What its goal is: to create engaging, long-lasting gaming experiences at scale while growing revenue through microtransactions and ads and expanding its support for developers, partners, and communities.
Company Size
51-200
Company Stage
Debt Financing
Total Funding
$22M
Headquarters
London, United Kingdom
Founded
2011
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Health Insurance
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Health Savings Account/Flexible Spending Account
401(k) Company Match
Employee Stock Purchase Plan
Paid Vacation
The financing comes amid debates over Bill C-11, which aims to regulate online content such as streaming platforms, social media videos. The Government of Canada announced on Wednesday that it is investing a collective $11.2 million into 29 organizations across the country for the fifth intake of the Creative Export Canada program
Cultural organizations in British Columbia, Alberta, Ontario, Quebec and New Brunswick will receive a total of $11,242,000 in Creative Export Canada funding