E

Electronic Arts

Global publisher of live-service video games

Principal Materials Artist

3D ModelingUpdated on Nov 13
Full-timeLos Angeles, CA, USAIn-person

About the Job

Requirements

  • At least 12 years of professional game development experience.
  • A portfolio demonstrating a wide range of high-quality materials and mastery of physically based rendering.
  • Expert-level knowledge of Substance Painter and Substance Designer.
  • Direct production experience building shared material libraries brought to market at AAA scale and quality.
  • Experience collaborating with technical disciplines to establish new pipelines.
  • Comfort working with proprietary technology shipping across a wide range of platforms, with performance as a top priority.
  • Ability to communicate clearly verbally and in writing, and to create documentation and training materials or mentor junior artists.

Responsibilities

  • Co-develop surfacing strategies and pipelines with rendering, technical art, and craft experts.
  • Build, curate, and maintain a high-quality shared material library.
  • Help design material systems or layered materials with an understanding of complex surface interactions.
  • Contribute to tools and pipelines using expertise in Substance Painter, Substance Designer, Houdini Copernicus, or other related digital content creation tools.
  • Champion technology that meets high performance expectations and technical constraints.
  • Help test and validate new rendering and lighting features.
  • Build partnerships and collaborative efforts between disciplines to achieve successful solutions.

Desired Qualifications

  • Experience in live-service titles, seasonal content, cosmetics, or character customization systems.
  • Capability to author materials or shaders as proof of concept or visual targets.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

Recently Posted Jobs

Explore more opportunities at Electronic Arts

See more jobs