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2K

Global video game publisher and developer

Lead Game Services Engineer

Engineering LeadershipPosted on Nov 9
Full-time

About the Job

Requirements

  • At least 10 years of server-side development experience, together with a Bachelor's degree in Computer Science or a related field, or equivalent experience.
  • Experience leading or managing backend engineers on a shipped AAA title; live-service or competitive multiplayer game experience is preferred.
  • Fluency in C# and proficiency in Python or Go.
  • Strong understanding of distributed systems, concurrency, and scalable service design.
  • Hands-on experience with NoSQL databases such as MongoDB or DocumentDB, and Redis.
  • Experience deploying and operating production services on AWS.
  • Ability to give direct, constructive feedback and invite feedback from others.

Responsibilities

  • Manage the backend engineering team by holding regular one-on-ones, setting goals, giving performance feedback, and leading hiring.
  • Run backend-team planning by maintaining the backlog, estimating work, and setting sprint priorities against the online services roadmap.
  • Set engineering standards for code review, testing, documentation, and on-call readiness.
  • Own the architecture of studio-hosted services and infrastructure, including service boundaries, data models, APIs, and deployment topology.
  • Scope backend work for new game features.
  • Write and review technical designs for new services and major changes.
  • Implement and review implementations for proprietary studio backend services.
  • Align the backend roadmap with the studio release schedule.
  • Diagnose, fix, and deploy backend hotfixes through the studio hotfix process.
  • Maintain continuous integration pipelines and deployment automation for services.
  • Own monitoring, alerting, dashboards, runbooks, and incident reporting for studio services.
  • Run the backend on-call rotation and act as the first responder and escalation point for backend incidents.
  • Load test services before major releases, fix performance bottlenecks, and optimize service costs.
  • Implement and test failover and disaster recovery for services and their data.
  • Integrate studio proprietary services with 2K and external platform services.
  • Debug cross-service issues with external engineering partners.

Desired Qualifications

  • Experience with Kubernetes, Helm, and microservice architectures.
  • Experience profiling and optimizing distributed systems, including database queries and service calls.
  • Experience with real-time messaging such as MQTT, and API gateways.
  • Experience with C++ and Unreal Engine.
  • Experience with online game systems such as matchmaking, social, progression, commerce, and telemetry.
  • Experience running a live title, including incident response, capacity planning, and cost management.

About the Company

2K

Global video game publisher and developer

2K is a video game publisher under Take-Two Interactive that develops and publishes interactive entertainment for a global audience, collaborating with well-known studios like Supermassive Games and Firaxis Games to produce titles across genres. Its products are delivered as digital downloads and physical copies, and are monetized through DLC, in-game purchases, seasonal passes, and exclusive content partnerships. The company’s games span casual to hardcore players and even professional eSports audiences, with examples including The Quarry and TopSpin 2K25. 2K differentiates itself through high-profile collaborations, a mix of revenue streams (box sales, DLC, microtransactions, and branded content), and strategic partnerships that offer exclusive in-game items and experiences, such as Wimbledon-themed passes. Its goal is to deliver engaging, high-quality gaming experiences at scale while growing revenue through multiple distribution channels and licensing deals.

Company size
1,001-5,000
Company stage
Not listed
Total funding
Not listed
Headquarters
Novato, CA
Founded
2005

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