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Electronic Arts

Global publisher of live-service video games

Senior Software Engineer C GPU

Game EngineeringConfirmed live in the last 24 hours
Full-timeGuildford, UKNo salary listedIn-person

About the Job

Requirements

  • At least 7 years of hands-on software engineering experience with C++, including multithreading and low-level or near-hardware optimizations.
  • GPU programming experience, including writing high-performance compute shaders in HLSL or an equivalent language.
  • Proficiency in debugging, profiling, and optimizing real-time software.
  • Knowledge and practice of software engineering fundamentals, including version control, code reviews, documentation, automated testing, coding standards, continuous integration and continuous delivery, issue tracking, and Agile.
  • Experience collaborating and sharing updates with developers and partners, including remote and asynchronous teams across different time zones.
  • A BSc or MSc degree in Computer Science, Engineering, or Mathematics, or equivalent professional experience.

Responsibilities

  • Design end-to-end solutions for running machine learning models on a variety of devices.
  • Speed up inference on CPUs and GPUs so models meet performance targets while minimizing impact on the core real-time game experience.
  • Integrate machine learning solutions into proprietary tools and game runtimes, and improve workflows game teams use to import, test, and analyze their models.
  • Collaborate with machine learning experts across EA to assess, apply, and optimize models and architectures for on-device performance.

Desired Qualifications

  • Experience with machine learning inference runtimes or engines, such as ONNX Runtime or llama.cpp.
  • Familiarity with PyTorch, TensorFlow, or similar frameworks.
  • Experience owning technical projects end to end and mentoring other engineers.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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