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Electronic Arts

Global publisher of live-service video games

Associate Quality Designer

Manual & Functional QAUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$67k - CA$92.7k

About the Job

Requirements

  • Familiarity with manual and automated test execution, test design, exploratory testing, and defect life cycle management.
  • Ability to author test briefs, map user journeys, and define acceptance criteria.
  • Experience with test management suites, diagnostic and telemetry software, and bug-tracking databases such as Jira.
  • Ability to perform proactive gap identification, risk assessment, and workflow optimization.
  • Ability to collaborate with Engineering, Game Design, Analytics, and Production teams.
  • Ability to translate complex data into leadership reports and documentation.

Responsibilities

  • Research internal documentation, partner reports, and industry trends to propose applicable, data-driven solutions.
  • Lead lifecycle test planning, including briefs, align dependencies, and identify requirement gaps early.
  • Design and refine manual and automated test suites for usability, functionality, and quality, aligned with team strategies and acceptance criteria.
  • Perform diverse manual and automated testing using diagnostic tools to explore critical paths, document deep-impact bugs, and coordinate fixes.
  • Monitor domain metrics and collaborate with analytics teams to design experiments that improve workflows and test coverage.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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