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Roblox

Runs a platform where users build and play games

Software Engineer - Engine Productivity

Test Automation EngineeringConfirmed live in the last 24 hours
Full-timeSan Mateo, CA, USA

About the Job

Requirements

  • One to three years of experience building software systems, through internships or industry experience.
  • Strong coding fundamentals in C and C++, with Python or a similar language for tooling, diagnostics, and data pipelines.
  • Genuine interest in debugging and program internals, including build output, generated code, harness behavior, and runtime behavior.
  • Conceptual familiarity with build configurations, including maintaining different configurations for different purposes and understanding why they diverge.
  • Ability to assess whether a data aggregation is well constructed and answers the right question.
  • A track record of driving cross-organizational or cross-team initiatives to completion.

Responsibilities

  • Own and evolve the code-coverage reporting pipeline, keeping full and patch-level coverage signal fast and trustworthy.
  • Build additional diagnostics and reporting pipelines that surface the health of engine tests.
  • Keep the unit-test harness healthy across platforms, including PS4 and PS5.
  • Maintain the ReferenceClient and help extend it into new integration-test scenarios.
  • Ship improvements to the buck2 test system.
  • Partner with senior and staff engineers to strengthen C++ unit testing as AI-assisted development produces more code that must be verified quickly and reliably.

About the Company

Roblox

Runs a platform where users build and play games

Roblox runs an online platform where people play, chat, and hang out in 3D games built by its users rather than by the company itself. In 2025, Grow a Garden, a game a teenager made on Roblox, set the record for the most people playing one video game at the same time. Creators build games with Roblox Studio, a free design tool, and players join through the free Roblox app on phones, computers, game consoles, and VR headsets. Roblox makes money by selling Robux, a virtual currency players spend on avatar items and in-game extras, and it shares part of that spending with creators, who can exchange their Robux for real money. Roblox was founded in 2004 and is based in San Mateo, California.

Company size
1,001-5,000
Company stage
IPO
Headquarters
San Mateo, CA
Founded
2004

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