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Xsolla

Global payment solutions for video games

Technical Animator / Senior Technical Animator - Quadrupeds, Unreal Engine

Animation & VFXConfirmed live in the last 24 hours
Full-timeNo salary listedRemote

About the Job

Requirements

  • At least 5 years of experience in technical animation or gameplay animation.
  • Hands-on experience with quadruped characters.
  • A portfolio containing quadruped animation examples is required.
  • Strong knowledge of Unreal Engine, including Animation Blueprints, Control Rig, IK Rig or Retargeter, Blend Spaces, and State Machines.
  • A solid understanding of animal biomechanics and quadruped locomotion.
  • Experience with rigging, skinning, and skeleton setup.
  • Experience with motion capture pipelines.
  • Experience with Maya, MotionBuilder, or a similar digital content creation tool.
  • Understanding of root motion, animation curves, notifies, montages, and additive animation.
  • Experience debugging and optimizing animation systems.
  • Understanding of differences between local and replicated character state.
  • Understanding of which animation states and variables should be calculated locally versus driven by replicated gameplay state.
  • Understanding of latency, desynchronization, animation popping issues, and ways to minimize them.
  • Conversational English.
  • Experience working on AA or AAA game projects.

Responsibilities

  • Develop and maintain animation systems for quadruped characters.
  • Set up Animation Blueprints, State Machines, Blend Spaces, and Animation Layers.
  • Create and configure IK/FK, Full Body IK, and procedural animation systems.
  • Set up locomotion including walking, trotting, cantering, galloping, turns, starts and stops, and jumps.
  • Configure blending, additive animations, sync groups, and transitions.
  • Work with IK Rig and IK Retargeter, and adapt animations between different skeletons.
  • Work with motion capture data, including cleanup and retargeting.
  • Create and maintain Control Rig tools.
  • Fix foot sliding, popping, IK, and blending artifacts.
  • Optimize Animation Blueprints, Control Rig, and skeletal animation systems.
  • Develop and maintain animation systems for multiplayer projects.
  • Work with networked locomotion, prediction, and reconciliation.
  • Synchronize Montages and locomotion states in networked gameplay.
  • Collaborate with animators, game designers, and programmers.
  • Develop and improve the animation pipeline and internal tools.

Desired Qualifications

  • Experience animating large quadrupeds, including heavy or massive locomotion rather than only domestic animals.
  • Experience with Motion Matching or Pose Search.
  • Experience with Full Body IK or procedural locomotion.
  • Python or scripting experience.
  • C++ experience in Unreal.
  • Experience building animation tools.
  • Experience optimizing NPC crowds or large numbers of skeletal meshes.

About the Company

Xsolla

Global payment solutions for video games

Xsolla provides payment processing, fraud detection, and gamified monetization tools for video game developers and publishers worldwide. It processes games’ payments across many countries, protects against fraud, and offers in-game shops, bundles, and subscriptions through a single integration. Its focus on game-specific monetization, multi-currency and language support, and global reach distinguishes it from generic payment providers. Its goal is to help developers earn revenue, remove barriers to monetization and distribution, and ensure players can access games easily.

Company size
501-1,000
Company stage
N/A
Total funding
$73M
Headquarters
Los Angeles, CA
Founded
2005

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