Technical Artist Audio
Electronic Arts
Technical Artist Audio
Electronic Arts
Global publisher of live-service video games
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week.
EA SPORTS Tech provides specialized technology teams working on modern character motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles.
As part of EA SPORTS Tech, the Technical Art Team helps push audio/visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.
As an Audio Technical Artist with Sports Tech, your focus is on creating shareable, future-facing tech and content systems and performant artist workflows. You will be collaborating with game teams, central tech staff and the community at large on the future of audio for the organization. You are a key component of the local and global audio communities - you identify risks, share solutions, seek help internally and externally and contribute with a positive, inclusive attitude. You work with and between game teams and our central team and help identify the needs of our game teams, as well as collaborate on prioritization of work we complete centrally.
Build audio runtime systems with visual programming and other engine scripting languages
Optimize and debug runtime audio data to work and fit within modern console limitations
Collaborate with game and central teams on building company-spanning audio standards, pipelines and shared systems
Support artistsby understanding their needs and developing/improving their workflows
Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the greater EA community
A developer with demonstrable technical and audio runtime expertise.
3+ years of technical experience (e.g. developing games, software tools, or other runtime systems or technologies)
3+ years of experience in audio production or audio tool development (e.g. game audio, plugin or audio software development, music production, editing, sound design etc.)
Professional media or tool production experience (game development, movie production, software development or other multimedia production/support experience)
Experience with both visual programming and text-based scripting/coding languages, with expert-level experience in at least one language (e.g. MaxMSP, PureData, Python, C#, C++, JavaScript etc.)
Experience debugging workflows, pipelines or runtime systems or assets
Experience in content/data management
Experience developing pipelines and workflows
Interest or experience in acoustics, music production or any audio production/post-production, theory or practical application
Creative mindset with focus on how to improve product quality and team productivity
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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