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Electronic Arts

Global publisher of live-service video games

Technical Artist Audio

Game EngineeringPosted on Nov 13
Full-timeVancouver, BC, Canada

About the Job

Requirements

  • Have at least 3 years of technical experience, such as developing games, software tools, runtime systems, or technologies.
  • Have at least 3 years of experience in audio production or audio tool development, such as game audio, plugin or audio software development, music production, editing, or sound design.
  • Have professional media or tool production experience in game development, movie production, software development, or other multimedia production or support.
  • Have experience with visual programming and text-based scripting or coding languages, and expert-level experience in at least one language such as MaxMSP, PureData, Python, C#, C++, or JavaScript.
  • Have experience debugging workflows, pipelines, runtime systems, or assets.
  • Have experience in content or data management.
  • Have experience developing pipelines and workflows.
  • Have an interest or experience in acoustics, music production, or audio production/post-production, theory, or practical application.

Responsibilities

  • Build audio runtime systems using visual programming and other engine scripting languages.
  • Optimize and debug runtime audio data to work within modern console limitations.
  • Collaborate with game and central teams to build company-wide audio standards, pipelines, and shared systems.
  • Support artists by understanding their needs and developing or improving their workflows.
  • Document and communicate system designs, data structures, best practices, and project successes and risks to partner team members and the broader EA community.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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