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Apple

Designs phones, computers and their operating systems

Synthetic Data Engineer - Special Projects

Game EngineeringConfirmed live in the last 24 hours
Full-timeCupertino, CA, USANo salary listedIn-person

About the Job

Requirements

  • A Master's degree in Computer Science or a related field, or equivalent practical experience.
  • Strong programming skills in Python with solid software engineering fundamentals.
  • Experience with 3D graphics or game engines, including rendering, animation, scene graphs, or content pipelines.
  • Familiarity with machine learning workflows, especially perception tasks, generative models, or vision-language models.
  • Ability to work collaboratively with cross-functional partners including engineers, artists, and researchers, with strong communication skills.

Responsibilities

  • Build, enhance, and operate tools and pipelines for scenario creation, simulation execution, and generation of annotated 3D and multi-modal synthetic datasets.
  • Design and implement prototypes, proofs-of-concept, and production systems that expand the capabilities of the simulation stack.
  • Deliver high-quality, validated datasets to internal customers by leveraging procedural systems, generative models, scene variation tools, and diverse data sources.
  • Partner with engineers, animators, and technical artists to transform creative intent into efficient, scalable pipelines for generating, varying, organizing, and validating scenarios.
  • Develop tools, application programming interfaces, and reusable components that allow other teams to generate, manage, and automate simulation workflows.
  • Stay current with advances in simulation, rendering, generative models, vision-language models, and synthetic data in academia, industry, and at Apple, and introduce valuable new approaches.

Desired Qualifications

  • Programming experience in C++.
  • Experience with real-time simulation engines such as Unreal, Unity, Godot, Omniverse, or custom engines.
  • Familiarity with Universal Scene Description, MaterialX, or other modern 3D content standards.
  • Experience with real-time and offline rendering, ray tracing, lighting, or shading.
  • Knowledge of physics simulation, sensor simulation, or physically based modeling.
  • Experience with industrial or commercial simulation tools or large-scale data pipelines.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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