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Electronic Arts

Global publisher of live-service video games

MLOps Engineer

Applied Machine LearningUpdated on Nov 13
Full-time

About the Job

Requirements

  • At least 8 years of engineering experience.
  • At least 4 years of experience building and operating machine-learning systems in production.
  • Expertise in Python.
  • Ability to read and modify framework-level code, including PyTorch and an inference server such as vLLM, SGLang, or TensorRT-LLM.
  • Demonstrated model or inference optimization experience.
  • Hands-on experience with distributed data processing for machine learning, including Ray, Spark, or equivalent, and columnar and machine-learning-native formats such as Parquet, Arrow, or Lance.
  • Practical observability skills, including Prometheus, Grafana, or equivalent.
  • Working knowledge of AWS compute and storage for machine-learning workloads, including EC2 GPU instances, S3 performance tiers, and EKS.
  • Experience with containerization and CI/CD for machine-learning artifacts, with a focus on reproducibility.

Responsibilities

  • Optimize how models train and serve.
  • Build the streaming data path from the data lake to GPU.
  • Make deliberate choices about data formats.
  • Instrument systems for per-job GPU utilization, queue depth and job success rate, cost per experiment, data-loader stall time, and serving latency percentiles.
  • Land training and experiment telemetry in one trusted place for researchers and planners.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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