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Electronic Arts

Global publisher of live-service video games

Experience Designer 1

Game EngineeringConfirmed live in the last 24 hours
Full-timeOrlando, FL, USANo salary listedIn-person

About the Job

Requirements

  • Shipped at least one game title or interactive media project in a technical UI role.
  • Have at least one year of experience building and scripting user interface features.
  • Have experience with visual scripting or languages such as C#, JavaScript, Python, or Lua.
  • Have experience with version control systems such as Git or Perforce.
  • Be proficient in user interface implementation, prototyping, and modular interface workflows.
  • Be familiar with graphics tools, asset preparation, and user interface motion.
  • Understand code reviews and software development best practices.

Responsibilities

  • Implement screens, widgets, logic, and data flows using visual and traditional scripting.
  • Use graphics software to implement reusable colors, typography, and visual assets that align with the design system.
  • Build and maintain workflows and tools to support iterative user interface development.
  • Partner with design and engineering teams to translate aesthetic, technical, and data requirements into features.
  • Deconstruct features into modular components that meet performance and gameplay standards.
  • Implement user interface animation and screen motion following interaction guidelines.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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