A

Apple

Designs phones, computers and their operating systems

SoC Physical Design Engineer - STA/Timing

Silicon & ASIC DesignConfirmed live in the last 24 hours
Full-timeNo salary listedIn-person

About the Job

Requirements

  • A minimum Bachelor's degree is required.
  • At least 0 years of industry experience is required.
  • Experience with static timing analysis is required.
  • Experience with noise, crosstalk, and/or on-chip variation effects is required.

Responsibilities

  • Work with design teams to understand and debug constraints and facilitate logic changes to improve timing.
  • Work with the Physical Design team, highlighting issues and best practices.
  • Help create timing engineering change orders for project tapeout.
  • Create and maintain scripts and methodologies for analysis and runs.
  • Create documentation and help with guidelines and specifications.
  • Perform deep analysis of timing paths to identify key issues.
  • Implement timing infrastructure.

Desired Qualifications

  • Familiarity with important timing aspects of large high-performance system-on-chip designs in sub-micron technologies.
  • Experience with static timing analysis and methodologies for timing closure.
  • Familiarity with circuit modeling, including SPICE models and worst-case corner selection.
  • Good programming skills with Perl and Tcl.
  • Experience with large-design static timing analysis and timing closure.
  • Familiarity with engineering change order techniques and implementation.
  • Ability to communicate issues accurately and follow them through to completion.

About the Company

Apple

Designs phones, computers and their operating systems

Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.

Company size
10,001+
Company stage
IPO
Headquarters
Cupertino, CA
Founded
1976

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