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Atari

Pioneered arcade and home video games

Technical Moderator

Community ManagementPosted on Nov 12
Part-timeRemote in USA$30 /hr

About the Job

Requirements

  • Prior experience on an Early Access title in a community, quality assurance, or production-adjacent role.
  • Familiarity with game development pipelines and understanding of what makes feedback useful to developers.
  • Experience using Kanban boards, ideally Jira, for bug tracking and project coordination.
  • Fluency with Steam Community and Discord server tools, with experience moderating game communities.
  • Strong written communication skills for writing bug reports and player-facing updates.

Responsibilities

  • Monitor and moderate player suggestions in the Steam Community and Discord server daily, maintaining an environment that encourages and implements feedback from Early Access players.
  • Gather, triage, and categorize player feedback by separating bugs, feature requests, and help requests so actionable, well-contextualized issues reach the development team.
  • Log and track reproducible bugs in a Kanban board, normally Jira, with clear descriptions, severity classifications, and reproduction steps.
  • Deliver regular consolidated feedback reports to the development team, surfacing trends and critical issues.
  • Communicate with the community when issues are acknowledged or resolved.
  • Draft and publish patch notes for new content, bug fixes, and balance changes.

Desired Qualifications

  • Experience writing patch notes, changelogs, or developer updates.
  • Background in quality assurance, community management, or player support at a studio or publisher.
  • Familiarity with development terminology such as builds, branches, and regression.
  • Experience working in Unity and/or Unreal Engine.

About the Company

Atari

Pioneered arcade and home video games

Atari produced electronic entertainment for arcade cabinets and home consoles. Arcade games run on cabinets players interact with using coins and controllers; home consoles like the 2600 use swappable cartridges so one machine can play many different games. It stood out by popularizing cartridge-based home gaming and building a large, accessible library, alongside a strong arcade presence. Its goal was to bring interactive entertainment to a wide audience by offering engaging experiences across public venues and living rooms.

Company size
501-1,000
Company stage
IPO
Headquarters
New York City, New York
Founded
1972

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