Senior Systems Designer – Progression & Player Systems
Electronic Arts
Senior Systems Designer – Progression & Player Systems
Electronic Arts
Global publisher of live-service video games
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, they'll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide. Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars™ Jedi: Fallen Order, Star Wars™ Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry.
Why This Role Matters
Respawn is looking for a Senior Systems Designer to help create and evolve the progression and player systems that shape how players engage with Apex Legends over the long term.
In this highly impactful design role, you will work on systems such as account progression, rewards, mastery, collections, player career, challenges, and other engagement features. You will help define how these systems connect, how they motivate different types of players, and how they create meaningful goals across the Apex experience.
You will collaborate closely with Design, Product Management, UX, Engineering, Analytics, Art, and Production to take features from early concept through implementation, iteration, and live operation.
Design progression, rewards, mastery, collection, and player engagement systems for Apex Legends using clear system goals, rules, progression curves, reward structures, and player-facing experiences
Prototype, implement, tune, and iterate on systems using player feedback, telemetry, and live-service learnings
Actively contribute to estimation, scoping and feasibility assessments of designs
Partner with UX, Engineering and Technical Design to ensure complex systems are understandable, discoverable, easy to navigate, and scalable
Clearly communicate design intent, tradeoffs, and recommendations to partners and design leadership
Identify opportunities to improve existing Apex systems based on player needs, data, competitive analysis, and broader live-service trends
Contribute to strong systems-design practices across the team
5+ years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systems
Experience working on live-service, multiplayer, or free-to-play games
Strong implementation skills including text scripting and ability to create prototypes using in-house tools and platform
Experience taking features from concept through implementation and live iteration
Ability to break complex systems into clear rules, models, player flows, and requirements
Strong analytical skills and comfort using data to inform design decisions
Experience collaborating with UX, Engineering, Product, Production, Analytics, and other disciplines
Strong verbal communication and written documentation skills with the ability to present design rationale clearly to both development teams and design leadership
Ability to balance player needs, design quality, production constraints, and business considerations
Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures.
Experience with live-service economies, currencies, faucets, sinks, or reward valuation.
Experience designing onboarding or returning-player experiences.
Competitive multiplayer and/or FPS experience
Experience using telemetry, experimentation, or player segmentation to evaluate design performance.
Familiarity with Apex Legends and its progression, competitive, and live-service ecosystems.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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