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Electronic Arts

Global publisher of live-service video games

Senior Systems Designer – Progression & Player Systems

Product & Experience DesignUpdated on Nov 13
Full-timeLos Angeles, CA, USAIn-person

About the Job

Requirements

  • At least 5 years of professional game design experience on shipped progression, rewards, economies, engagement loops, or other interconnected game systems.
  • Experience working on live-service, multiplayer, or free-to-play games.
  • Strong implementation skills, including text scripting and the ability to create prototypes using in-house tools and platform.
  • Experience taking features from concept through implementation and live iteration.
  • Ability to break complex systems into clear rules, models, player flows, and requirements.
  • Strong analytical skills and comfort using data to inform design decisions.
  • Experience collaborating with UX, Engineering, Product, Production, Analytics, and other disciplines.
  • Strong verbal communication and written documentation skills, including the ability to present design rationale clearly to development teams and design leadership.
  • Ability to balance player needs, design quality, production constraints, and business considerations.

Responsibilities

  • Design progression, rewards, mastery, collection, and player engagement systems for Apex Legends using clear system goals, rules, progression curves, reward structures, and player-facing experiences.
  • Prototype, implement, tune, and iterate on systems using player feedback, telemetry, and live-service learnings.
  • Contribute to estimation, scoping, and feasibility assessments of designs.
  • Partner with UX, Engineering, and Technical Design to make complex systems understandable, discoverable, easy to navigate, and scalable.
  • Communicate design intent, tradeoffs, and recommendations to partners and design leadership.
  • Identify opportunities to improve existing Apex systems based on player needs, data, competitive analysis, and broader live-service trends.
  • Contribute to strong systems-design practices across the team.

Desired Qualifications

  • Experience designing account progression, mastery, challenges, collections, ranked systems, Battle Passes, or reward structures.
  • Experience with live-service economies, currencies, faucets, sinks, or reward valuation.
  • Experience designing onboarding or returning-player experiences.
  • Competitive multiplayer and/or first-person shooter experience.
  • Experience using telemetry, experimentation, or player segmentation to evaluate design performance.
  • Familiarity with Apex Legends and its progression, competitive, and live-service ecosystems.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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