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Fever Up operates a live-entertainment tech platform that helps people discover and book culture and experiences like immersive shows, museums, festivals, sports, and concerts, while providing venues and promoters with demand analytics, ticketing tools, and format expansion across more than 55 countries. Users browse Fever’s catalog, compare options, and book tickets in one place; partners access data-driven insights, scalable ticketing, and distribution capabilities across regions and categories. Fever differentiates itself through a global footprint, broad cross-category catalog, and partnerships with Formula 1, FC Barcelona, Palace of Versailles, Netflix, and Warner Bros., fueling growth while staying EBITDA-positive. The company's goal is to deepen technology for partners, expand geographically and across entertainment categories, and reach more people with diverse experiences while maintaining profitability.
Company Size
5,001-10,000
Company Stage
Late Stage VC
Total Funding
$789.6M
Headquarters
New York City, New York
Founded
2014
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Fever pitch: A $250m round says live is what AI cannot replace, and marketplaces want a slice of it. Fever, the Madrid-born, New York-based experiences marketplace that owns DICE and will run Formula 1's ticketing from 2027, has raised $250 million in a primary equity round led by EQT, with Point72 Private Investments and Baillie Gifford alongside. The company calls it the largest round ever for a live entertainment technology business, and a stake sale two days earlier implied a valuation of roughly $5.2 billion. For organisers, the interesting part is not the number. It is what the money says about who investors think will own the audience. What Fever actually announced. The facts are unusually clean for a funding story, because the company put them in writing. According to Fever's own release, the round is primary equity (new money into the business, not founders cashing out), EQT led it, and Point72 and Baillie Gifford joined with other existing investors. Fever says it has more than tripled revenue over the past three years while staying EBITDA-positive, and that it now operates in 55 countries. The valuation is not in the release. It comes from a separate filing: Spanish broadcaster Atresmedia told the securities regulator on 15 September that it had sold its stake of just over 5 percent for about EUR 227 million, which Music Business Worldwide works out to roughly EUR 4.5 billion, or $5.2 billion, for the whole company. That is nearly three times the $1.8 billion Fever last confirmed in 2023. The stated uses of the money are geographic expansion beyond those 55 countries, deeper coverage of every entertainment category, and, in the line that matters most for this audience, more investment in tools for partners: promoters, venues, sports teams, museums and cultural institutions, to help them read demand, reach the right buyers, and "optimise ticketing". TheTicketingBusiness carried the same figures. Why a marketplace is raising money to build organiser tools. Fever is, first, a place people go to find something to do. Its own description is a platform that inspired more than 300 million people to discover experiences last year. Everything else it has bought or built, DICE included, sits behind that front door. The pitch to investors is that demand for in-person experiences is rising precisely because screens are getting better at everything else, and that the company sitting between the crowd and the box office is the one that captures the value. That is a perfectly coherent thesis. It is also the thesis of every marketplace that has ever existed, from Eventbrite to Ticketmaster, and it has a built-in consequence for the people who actually put on the events. A marketplace earns from the tickets it sells. The tools it gives you are paid for by the audience it sends you. Whether that trade is good value depends entirely on whether you needed the audience in the first place. A marketplace sells you strangers. A platform sells you a box office. Confuse the two and you end up paying for discovery you did not need, on every ticket, forever. What this means for event organisers. Start with the honest question: does your event need to be discovered? A candlelit concert in a city of tourists absolutely does, and Fever's model is superb for it. A 1,500-delegate industry conference, an exhibitor-funded trade show, a corporate summit or a members' gala does not. Those audiences arrive through your own list, your sponsors, your sector press and your reputation. Sending them through a marketplace does not create demand; it just puts a toll booth between the demand you already own and your bank account. The second question is the pricing model, because this is where "tools for partners" quietly turns into a line on your bill. Marketplace-side tooling is, by design, funded per ticket. The more you sell, the more the tooling costs you, even though the tooling did not get any better between ticket 500 and ticket 50,000. A subscription platform inverts that: the price is the same whether you sell 500 tickets or 50,000, so a sell-out is a good day rather than a billing event. On eventcloud the Team plan is $125 per user per month, the ticket count is unlimited, and the money goes into your own Stripe account. That is not a discount on a marketplace fee. It is a different arrangement, in which nobody is paid a percentage of your success. The alternative Tired of Fee Announcements? Go Flat eventcloud charges one subscription with no per-ticket fees, so platform news stops being budget news. The third question is data. A marketplace's tools help partners "understand demand" because the marketplace can see demand across everyone. Your own platform can only see your own buyers, but it lets you keep them. When your ticketing lives on your own domain, your analytics see the whole funnel, your retargeting pixels fire, and your attendee list exports as a spreadsheet you can take anywhere. The embedded-versus-hosted checkout decision is covered in how to sell tickets on your own website, and this round is a reminder that the choice has a price attached. The pattern behind the headline. Fever's raise is not an isolated event; it is the fourth act in a very fast play. Goldman Sachs led a $227 million round in 2022, at the time also described as the largest ever for a live entertainment tech startup, then a $110 million round in 2023 that set the $1.8 billion mark. In June 2025 L Catterton and Point72 put in more than $100 million, and a day later Fever bought DICE, the UK mobile-ticketing app used by venues, festivals and promoters. Formula 1 then named Fever its official ticketing supplier from the 2027 season through 2031, replacing an incumbent of more than a decade. Put the sequence together and the direction is obvious. Investors are paying up for the layer that sits between fans and the gate, and they are paying up specifically for consumer-facing scale: the app with the audience, not the back office with the barcode scanner. That is the same logic behind Bending Spoons, Eventbrite's owner, filing to go public this summer, and it is why the ticketing conversation in 2026 keeps turning into a conversation about who owns the relationship with the buyer. There is a quieter thread too. Fever joined OpenAI's ad pilot in ChatGPT back in February, and its investor pitch leans hard on AI as the thing that makes live experiences more valuable, not less. Discovery is moving into the chat window. Marketplaces with large catalogues and money to spend on that channel will be found there first. Organisers whose events are not listed anywhere an assistant can read will need their own pages to do that work, which is one more reason to keep the event page, the checkout and the data on a domain you control. Where eventcloud stands, and where it does not. eventcloud does not do event discovery. It has no marketplace, no consumer app, and no audience of its own to send you; the crowd you sell to is the crowd you bring. If your event lives or dies on strangers finding it on a Tuesday afternoon, Fever, DICE or Eventbrite will do more for you than a flat-fee platform can, and you should expect to pay for that reach on every ticket, because that is what reach costs. If, on the other hand, you already know who your attendees are and the job is to sell to them, register them, badge them and check them in without handing a percentage to a middleman, then the $250 million just raised to build a better middleman is not your news. Your news is that the alternative has not changed price: the same subscription at 500 tickets and at 50,000, unlimited events, unlimited registrations, and a checkout that lives where your audience already is. Congratulations to Fever on the round. It is a strong bet on the crowd. Just make sure you know whose bill grows when the crowd does. Stop paying to succeed Run your next event on flat pricing. Unlimited tickets, registrations and events. One price, no matter how big you grow.
Atresmedia Corporación has completed the sale of its entire stake in Fever Labs, which exceeded 5%, for approximately €227 million. The transaction generated a net profit after tax of around €205 million. The Spanish media company's investment in Fever began in 2015 through a media-for-equity operation in the company's Spanish subsidiary, later expanding to Fever Labs' capital in 2018. Since then, Fever has experienced significant growth and international expansion, establishing itself as a leading global technology platform for leisure and entertainment experiences. Including previous divestments in 2023 and 2024, Atresmedia has generated total proceeds of €296 million from its Fever investments, producing an after-tax profit of approximately €264 million.
Exhibition Hub & Fever open Titanic: An Immersive Voyage in Minneapolis. Latest location for the travelling exhibition demonstrates how an internationally recognised story can be tailored to a local market The show, which opened on 6 August at 501 Royalston Ave., marks the ongoing expansion of one of the company's signature touring experiences across North America. The exhibition's immersive room recreations include the iconic Cherub Lamp and Grand Staircase / Image courtesy of Fever Titanic: An Immersive Voyage reflects Exhibition Hub's continued investment in immersive experiences that merge history, technology, and education into compelling visitor attractions. In Minneapolis, the show presents the Titanic story through a locally resonant lens, demonstrating how an internationally recognised historical story can be tailored to a local market through relevant cultural connections, human storytelling, and immersive design. Hamza El Azhar, CEO of Exhibition Hub, says: "Titanic: An Immersive Voyage demonstrates how immersive storytelling can bring history to life in ways that resonate with modern audiences. "In Minneapolis, the exhibition offers a powerful opportunity to explore Titanic through the deeply human stories of immigration, resilience, sacrifice, and hope. "Through immersive technology, authentic storytelling, and interactive design, we are creating experiences that educate, inspire curiosity, and foster meaningful connections with history while continuing to expand our global portfolio of touring exhibitions." Connecting with local stories. Going beyond conventional historical exhibitions, Titanic: An Immersive Voyage transports visitors onto the world's best-known ship. Using immersive room recreations, storytelling, curated artefacts, projection mapping, interactive stations, and cutting-edge virtual reality, guests learn about the disaster while connecting with the hopes, sacrifices, and family connections of passengers crossing the Atlantic in search of a fresh start. Long before Minnesota developed one of the largest Scandinavian communities in the US, thousands of immigrants travelled across the Atlantic in search of a better life. Among them were Titanic passengers, whose dreams of beginning a new chapter in America were shattered in April 1912. In Minneapolis, the show emphasises the human stories behind Titanic and the meaningful connection to the state's immigration history. Many Titanic passengers came from Scandinavia and Northern Europe, creating a deep historical connection for those families whose forebears made similar journeys. The exhibition also connects to local passenger stories, such as Swedish immigrant Malcolm Johnson; Norwegian passenger Peter Søholt; survivor Anna Kristine Salkjelsvik; and John Pillsbury Snyder, grandson of the Pillsbury Company founder, and his wife, Nelle. Exhibition Hub continues to expand its catalogue of touring immersive experiences across more than 25 cities in North America. With Titanic: An Immersive Voyage, the organisation exemplifies its dedication to developing attractions that merge historical education, emotional storytelling, immersive technology, and local relevance to captivate visitors of all ages while delivering scalable attractions for venues across the globe. Recently, Exhibition Hub and Fever launched an updated edition of Van Gogh: The Immersive Experience in Cincinnati, US. Rebecca Hardy Senior Web Journalist Rebecca Hardy has over 10 years' experience in the culture and heritage sector. She studied Fine Art at university and has written for a broad range of creative organisations including artists, galleries, and retailers. When she's not writing, she spends her time getting lost in the woods and making mud pies with her young son.
BUZZATTACK - the ultimate interactive TV game show experience hits Singapore! Step up to the podium and compete in this high-energy interactive adventure inspired by classic TV game shows. Image: Fever Get your buzzers ready! BUZZATTACK, the immersive TV game show experience, is coming to Singapore from 29 September 2026 at Clarke Quay Central. Inspired by iconic TV shows like Wheel of Fortune and The Price is Right, BUZZATTACK invites participants to team up and go head-to-head in fast-paced trivia and brain-teasing challenges where speed, strategy and luck take centre stage. Brought to life by Spanish company Bombastik! and co-produced with Fever, the world's leading platform for live entertainment, BUZZATTACK delivers a 60-minute adrenaline-fuelled trivia showdown perfect for friends, families, corporate groups and competitive spirits alike. Lights, Camera, Action: Step into a Live-On-Air TV show Image: Fever Upon arrival, guests are welcomed backstage to the vibrant BUZZATTACK set, where they can enjoy a pre-show drink at the bar or visit the dressing room before taking their place behind their classic gameshow podiums. Teams compete in rounds of pop culture, music, sports and current events trivia, all hosted by a charismatic AI quizmaster. With customisable categories, players can focus on the topics they know best, creating a tailored and exciting experience for every group. Between rounds, mini arcade-style challenges test agility and reward winners with spins on a wheel, adding a thrilling element of chance to the competition. Complete with buzzing podiums, fluorescent lights and dynamic audiovisual effects, BUZZATTACK delivers the full experience of being on live TV. Fun for Friends, Families and Colleagues Image: Fever More than a game, BUZZATTACK is a fully immersive experience. Its retro-style set evokes the golden era of television, giving participants the chance to live out their dream of being a TV contestant. Whether shouting answers from the couch or imagining themselves under the studio lights, this is the ultimate fantasy brought to life. Redefining Team-Building Image: Fever BUZZATTACK is the ultimate challenge for team-building groups. With its mix of quick thinking, friendly competition, and laugh-out-loud moments, it's a brilliant way to bring colleagues together outside the usual office setting. Striking a balance between informal fun and healthy competition, BUZZATTACK encourages collaboration and communication in a way that's ideal for corporate away days, celebrations, or just breaking the ice. Shaping the Future of Group Experiences BUZZATTACK is the brainchild of Spanish innovators "Bombastik!", whose vision is to "redefine recreational group experiences". Following the success of their real-life arcade sensation Glow or Go!, which has wowed audiences from Orlando to Melbourne, BUZZATTACK aims to bring a bold twist to Singapore's cultural and entertainment landscape. Part of Fever's growing portfolio of immersive experiences, BUZZATTACK reinforces the company's mission to democratise access to the extraordinary, bringing innovative, high-impact experiences to audiences around the world. 29 Sep 2026 | Clarke Quay Central, 6 Eu Tong Sen St #02-58,59,64,65, Singapore 059817 | 60 minutes | Recommended Age: 13+ | Available exclusively through the Fever website Looking to reach over 100,000 parents in Singapore? Let The New Age Parents amplify your message! Drop your contact details here, and The New Age Parents'll reach out to you. Discover exciting family-friendly events and places to explore! Join its Telegram, Instagram and Tik Tok for curated parenting recommendations.
Titanic: The Human Story to make its New Zealand debut, docking in Auckland next month. Published: Wednesday 29 July 2026 A captivating journey through the life and legacy of the Titanic, featuring more than 200 objects and personal artefacts from both passengers and crew members. More than a century after the Titanic sank in the icy waters of the North Atlantic and claimed the lives of 1,496 people, Titanic: The Human Story is set to open at one of Auckland's most iconic heritage landmarks, Smith & Caughey's Building, next month. Tickets for this extraordinary exhibition will be available for purchase starting Wednesday 5 August 2026, but those who sign up for the waitlist today will unlock exclusive pre-sale ticketing access. Created by award-winning exhibitions creator and producer, Musealia, in partnership with leading entertainment platform, Fever, and local partners, Auckland Live, Tāmaki Paenga Hira Auckland Museum, New Zealand Maritime Museum Hui Te Ananui a Tangaroa and proudly supported by Auckland Council Events, Titanic: The Human Story will make its New Zealand debut after captivating more than three million visitors across the globe to date. The exhibition showcases years of dedicated work and research led by the Musealia team - the company that created some of the most successful historical exhibitions in recent years across Europe and the USA - and the prestigious Swedish historian and author Claes-Göran Wetterholm, one of the world's foremost experts on the Titanic. Bringing with it a selection of original, personal artefacts never-before-seen in New Zealand that tell touching stories of the ship's passengers and crew, Titanic: The Human Story will display more than 200 objects, retelling a very human side to the story of the ship's infamous sinking. Aucklanders and visitors to the city will experience life-size recreations of some of the ship's interiors and learn more about the history of the ship through dynamic audio guides, which also feature music and sound eff ects. Far more than just a display of historic items, Titanic: The Human Story is a unique narrative experience; a tale of the people aboard history's most legendary ship on its maiden and fi nal journey. The experience encourages guests to travel back in time through photographs, handwritten letters, wayward keepsakes, and other personal belongings telling countless stories about the lives and fates of those on board. Visitors will feel connected to the Titanic's passengers, as they listen to their testimonies, discover their stories by walking in their footsteps and explore detailed recreations of the ship's interior. Luis Ferreiro Aguirre, CEO of Musealia said, "Every city brings its own perspective to Titanic: The Human Story, and we're delighted to share this exhibition with audiences in Tāmaki Makaurau. We hope New Zealanders will see beyond the legend of Titanic and connect with the real people whose stories continue to resonate more than a century later." Phil Mallet, Head of APAC at Fever said, "New Zealand has a real appetite for exceptional cultural experiences, and we're thrilled to partner with Musealia and Auckland Live to present this exhibition within the iconic Smith & Caughey's Building. We're committed to democratising access to live entertainment and culture, and we look forward to welcoming both locals and visitors alike to explore this powerful journey through history." Daniel Clarke, Tātaki Auckland Unlimited Director of Auckland Live, said, "Titanic: The Human Story combines remarkable historical artefacts with immersive storytelling to create an experience unlike anything else. We're proud to help bring this internationally acclaimed exhibition to Tāmaki Makaurau, continuing to expand the range of major cultural experiences available in the heart of our city. As the exhibition continues throughout the anticipated opening of Te Waihorotiu Station as part of the City Rail Link, we look forward to welcoming visitors arriving via Auckland's newest rail connection." Deputy Mayor Desley Simpson said, "It's fantastic to see the historic Smith & Caughey's Building continuing its transformation as a home for unique cultural experiences. Exhibitions like this bring people into the city centre, celebrate our heritage spaces and contribute to making Auckland an exciting place to visit, work and spend time." Suitable for all ages, Titanic: The Human Story invites visitors to uncover the truths, myths, and enduring allure of the "unsinkable" ship. This is a unique opportunity to uncover what really happened on April 14 1912, reminisce on the heroic deeds performed, and commemorate the lives that were lost. Tickets for Titanic: The Human Story will be available for purchase from 5 August 2026, with ticket prices1 starting at NZ$40 for adults and NZ$32 for children. Intrigued? Book your tickets now! 28 Aug - 9 Oct 2026 Smith & Caughey's Building, 253-261 Queen Street $30.00 - $67.00 Special Events Don't miss out! Be the first to know about performing arts, epic events and exclusive offers in Auckland. Be the first to know about live events in Auckland!