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Insomniac Games

Develops award-winning video game franchises

Technical Artist Intern

Game EngineeringConfirmed live in the last 24 hours
Internship · Summer 2026Burbank, CA, USA

About the Job

Requirements

  • Applicants must be currently pursuing a degree in Computer Science, Computer Graphics, or a related field.
  • Applicants must be proficient in shader programming languages such as HLSL.
  • Applicants must have experience with real-time rendering and graphics pipelines.
  • Applicants must have a strong understanding of 3D math and algorithms related to computer graphics.
  • Applicants must have experience optimizing shaders for performance and quality.
  • Applicants must be familiar with game engines such as Unity or Unreal Engine.
  • Applicants must have problem-solving and debugging skills to identify and resolve visual issues.
  • Applicants must have communication and collaboration skills to work effectively with artists and programmers.
  • Applicants must have knowledge of physically based rendering and post-processing effects.
  • Applicants must be students expecting to graduate between May 2026 and December 2029 from an accredited university, and must be undergraduate students.
  • Applicants must be able to work during either May 17 through August 6 or June 14 through September 3, and must be available for the entire 12-week internship period.
  • Applicants must be authorized to work for any employer in the United States and must not require work visa sponsorship now or in the future.

Responsibilities

  • Design and implement small-scale shaders that help environment art and character teams develop game assets.
  • Collaborate with artists and programmers to develop creative technical solutions that support game production.
  • Maintain and improve existing shaders for various applications in the game environment, focusing on visual quality and rendering performance.
  • Debug and fix material graphs to resolve visual and technical issues.
  • Document technical implementation details to support development workflows and team collaboration.
  • Develop sample content to test new workflows, evaluate tools, and demonstrate technical solutions.
  • Explore technological developments in the game industry and learn how new techniques can support shader development and real-time rendering.

Desired Qualifications

  • Interest in learning about emerging game development technologies and staying informed about industry trends.

About the Company

Insomniac Games

Develops award-winning video game franchises

What does the company do? Insomniac Games creates and develops award-winning video games for multiple platforms, building iconic franchises such as Spider-Man, Spyro the Dragon, Ratchet & Clank, and Resistance over a 25-year period. How does its product work? Its games are interactive experiences where players control characters in immersive worlds—exploring, combat, puzzle-solving, and progressing through stories, with high-quality visuals and polished gameplay across platforms (notably PlayStation). How is it different from competitors? It combines long-running, beloved franchises with strong workplace culture recognition and a history of multiplatform releases, along with close collaboration with console makers to deliver notable first-party titles. What is the goal? To continue delivering engaging, character-driven adventures and expand its portfolio of enduring franchises while maintaining a positive, award-winning workplace and attracting top talent.

Company size
501-1,000
Company stage
Acquired
Total funding
$229M
Headquarters
Burbank, CA
Founded
1994

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