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People Can Fly

Global game developer using Unreal Engine

Senior AI Programmer

Game EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaRemote

About the Job

Requirements

  • At least 5 years of software engineering experience.
  • At least one shipped AAA project as an AI programmer.
  • Expertise in C++ and a strong background in 3D mathematics.
  • A good understanding of AI systems architecture.
  • Experience measuring and optimizing performance.
  • Experience programming movement, navigation, and decision-making AI.
  • Ability to write solid, reliable, and efficient code.
  • Ability to work effectively under tight deadlines.
  • Strong oral and written communication skills.
  • Knowledge of Unreal Engine.

Responsibilities

  • Work across multiple disciplines on the behaviours of a wide variety of non-player characters, bringing AI characters to life.
  • Maintain and extend the existing Unreal Engine 5 AI framework and tools.
  • Design, implement, engineer, and maintain new AI systems and features.
  • Create code and algorithms for pathfinding, group movement and cooperation, and tactical strategy.
  • Test, debug, profile, optimize, and document implementations.
  • Participate actively in code reviews and mentor peers.

Desired Qualifications

  • Knowledge of JIRA, Swarm, and Perforce.
  • A Bachelor of Science or higher in Computer Science or a similar discipline, such as Physics, Mathematics, or Electrical Engineering.
  • Experience leveraging automated testing.

About the Company

People Can Fly

Global game developer using Unreal Engine

People Can Fly is a global video game developer with studios in Poland, the UK and North America, known for Unreal Engine expertise and a history of shooter games. Its current lineup includes Outriders, an RPG shooter released on multiple platforms, along with active partnerships, self-publishing efforts, and VR projects. Its games use fast-paced action and skill-based combat, delivered through Unreal Engine across PC, consoles, and cloud services. The company differentiates itself through a long track record of acclaimed shooters, a multinational development footprint, strategic partnerships with Microsoft, Krafton and Sony, and a growing self-publishing and VR portfolio, with a goal to expand its reach by delivering high-quality experiences and collaborating on new titles and technologies.

Company size
201-500
Company stage
IPO
Headquarters
Warsaw, Poland
Founded
2002

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