At least 5 years of professional 3D production experience.
Expert knowledge of Unreal Engine 5, including Lumen, Nanite, PCG, and real-time rendering pipelines.
Deep real-time lighting expertise, with technical proficiency and artistic confidence.
A solid understanding of BIM/CAD-to-Unreal Engine 5 pipelines using Revit, Rhino, or SketchUp via Datasmith.
Proficiency in 3ds Max and/or Blender.
Perforce proficiency is required; Jira or equivalent project-tracking experience is expected.
Applicants must be legally authorized to work in the United States.
Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video is not accepted as a substitute.
Include project-level context for each portfolio piece, describing the candidate's specific contribution and production constraints.
Responsibilities
Execute complex real-time production tasks across environments, assets, and architectural content.
Deliver client-ready work with minimal revision.
Build and iterate PCG graphs without supervision for procedural population of vegetation, urban context, and assets.
Apply real-time lighting expertise across project contexts, including Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches.
Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets.
Mentor mid-level and junior artists in Unreal Engine 5 tools, pipeline, and production standards.
Review work and provide specific, actionable technical feedback to junior and mid-level artists.
Document workflows so the team can access and use the expertise independently.
Maintain rigorous version-control discipline using Perforce.
Participate in project kickoffs and contribute to process improvements.
Desired Qualifications
Houdini and Substance experience are beneficial.
An architectural visualization or architecture background is strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage.
Candidates able to work onsite or willing to relocate to Sarasota, Florida, are strongly preferred.
Compensation: $80,000 to $90,000 annually, commensurate with experience.
Imerza is a digital twin and architectural visualization studio built on Unreal Engine 5. As Epic Games' official US partner studio for Digital Twins, we work with developers, architects, and destination brands on some of the largest and most complex real-time environments in production today. We take craft seriously, and we take knowledge-sharing just as seriously. What you know is only as valuable as how well you share it.
We are looking for a Senior 3D Artist with deep UE5 production experience who can own complex tasks from brief to delivery, elevate the artists around them, and contribute to how the team operates. This is a hands-on production role with real mentorship responsibility built in, not as a secondary duty.
What You'll Do
Execute complex real-time production tasks across environments, assets, and architectural content
Deliver client-ready work with minimal revision
Build and iterate PCG graphs for procedural environment population: vegetation, urban context, and asset distribution, without supervision
Apply real-time lighting expertise across project contexts: Lumen global illumination, sun studies, interior artificial lighting, and the distinction between cinematic and real-time approaches
Interpret architectural drawings, BIM exports, and FF&E documentation and translate them into accurate, high-quality real-time assets
Actively mentor mid and junior artists in UE5 tools, pipeline, and production standards; this is a core expectation of the role
Review work and provide specific, actionable technical feedback to junior and mid-level artists
Document workflows so your expertise is accessible and usable by the team without requiring your direct involvement
Maintain rigorous version control discipline using Perforce
Participate in project kickoffs and contribute to process improvements
What We're Looking For
5+ years of professional 3D production experience
Expert knowledge of Unreal Engine 5: Lumen, Nanite, PCG, and real-time rendering pipelines
Deep real-time lighting expertise, technically proficient and artistically confident
Solid understanding of BIM/CAD-to-UE5 pipelines: Revit, Rhino, or SketchUp via Datasmith
Proficiency in 3ds Max and/or Blender; Houdini and Substance beneficial
Perforce required; Jira or equivalent project tracking
Architectural visualization or architecture background strongly preferred; familiarity with architectural scale, construction documentation, and FF&E is a meaningful advantage. You will be interpreting architect drawings and BIM exports, not game briefs.
Portfolio Requirements
Submit a real-time walkthrough reel demonstrating interactive environments; pre-rendered video will not be accepted as a substitute
Include project-level context for each piece: your specific contribution (modeling, lighting, composition, full-scene ownership, etc.) and the production constraints you were working within
Before submitting, review our work at imerza.com. If the quality and approach do not resonate, this is probably not the right fit
Additional Requirements
Applicants must be legally authorized to work in the United States. This position is based in Sarasota, FL. Candidates who can work onsite or are willing to relocate are strongly preferred.