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Electronic Arts

Global publisher of live-service video games

Rendering Software Engineer

Game EngineeringUpdated on Nov 13
Full-timeVancouver, BC, CanadaCA$122.3k - CA$170.7kIn-person

About the Job

Requirements

  • At least 5 years of experience with C++ development.
  • Experience working on or creating real-time rendering engines.
  • Ability to communicate effectively to support an open working environment and feedback.
  • Strong desire to improve visual quality in collaboration with art and design.
  • Knowledge of trigonometry, calculus, and linear algebra.
  • Experience with modern graphics APIs such as DirectX 12, Vulkan, or Metal.
  • Experience developing rendering techniques and implementing white papers.
  • Knowledge of current techniques in computer graphics.
  • Experience with one or more of PC, PS4, Xbox One, PS5, or Xbox Series S/X.
  • Strong debugging and multithreading skills.
  • Experience with graphics performance analysis and optimization, and associated tools such as PIX, RenderDoc, or Razor.
  • Experience with art and content pipelines and workflows.
  • Experience investigating and optimizing low-level game engine code on multiple platforms.
  • Understanding of memory management, multiprocessor use, and runtime optimization.

Responsibilities

  • Develop core rendering features, engine components, and tools.
  • Research and implement rendering techniques.
  • Create reusable and flexible rendering technologies.
  • Write technical design specifications.
  • Design, maintain, implement, test, and debug code, pipelines, and other rendering-related subcomponents and packages.
  • Profile and optimize rendering modules of a game engine.
  • Stay up to date with hardware and software changes that enhance the rendering domain.
  • Work with peers to render specific tasks.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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