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Electronic Arts

Global publisher of live-service video games

Development Director

Project ManagementConfirmed live in the last 24 hours
Full-timeShanghai, ChinaNo salary listedIn-person

About the Job

Requirements

  • At least 5 years of project management experience within the game industry, including at least 2 years managing art teams and outsourcing vendors.
  • A solid background in mobile game development and understanding of creative and technical production processes.
  • Experience managing co-development projects, including engineering deliverables.
  • Proficiency in spoken and written English and Mandarin.
  • Proficiency with project management tools such as Jira, Trello, and Asana, and asset tracking systems.
  • Experience working with international teams across different time zones.

Responsibilities

  • Lead and manage the Central Art Team, ensuring delivery of high-quality assets for feature and live teams.
  • Oversee end-to-end outsourcing processes, including vendor selection, onboarding, task assignment, quality reviews, and final delivery.
  • Align project schedules, priorities, and milestones with company partners and external partners.
  • Monitor progress, identify risks, and proactively implement mitigation strategies.
  • Manage relationships with external art and co-development vendors, fostering strong, long-term partnerships.
  • Establish clear communication channels, guidelines, and quality standards for vendors.
  • Conduct regular performance reviews and feedback sessions with outsourcing partners.
  • Work with producers, designers, engineers, and quality assurance teams to integrate assets and features into the game build.
  • Facilitate agreement between creative direction, technical feasibility, and production timelines.
  • Oversee and mentor junior project managers, providing guidance on project tracking, risk management, and partner communication.
  • Support team members' professional growth and performance development.
  • Develop and maintain production pipelines, workflows, and documentation to support productivity and consistency.
  • Review and approve art assets and co-development deliverables, ensuring they meet creative and technical standards.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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