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Electronic Arts

Global publisher of live-service video games

Animator

Animation & VFXConfirmed live in the last 24 hours
Full-timeKuala Lumpur, Federal Territory of Kuala Lumpur, MalaysiaNo salary listedIn-person

About the Job

Requirements

  • Three to five years of professional experience in 3D game animation, or an equivalent demonstrated skill level in character animation.
  • Experience with Autodesk MotionBuilder or Autodesk Maya for 3D character animation.
  • A strong understanding of animation fundamentals and character motion.
  • At least two years of experience working with motion-capture data.
  • Familiarity with game engines and animation implementation.
  • Fluency in written and spoken English.

Responsibilities

  • Create character animation using motion-capture and keyframe techniques.
  • Refine motion-capture data to improve weight, timing, posing, and performance.
  • Take ownership of assigned animation tasks and incorporate creative feedback to meet the expected quality bar.
  • Collaborate with partner teams and report to the Animation Lead/Director to ensure work meets artistic, gameplay, and technical requirements.
  • Maintain animation assets and follow established production workflows and schedules.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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