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People Can Fly

Global game developer using Unreal Engine

Technical UI/UX Designer

Product DesignConfirmed live in the last 24 hours
Full-timeWarsaw, PolandNo salary listedRemote

About the Job

Requirements

  • At least 3 years of experience in UI Design or Technical UI design for games.
  • Strong knowledge of Unreal Engine 4/5 UMG, Blueprints, UI animations, and materials.
  • Experience creating UI mockups for games.
  • Understanding of UX principles, interaction design, accessibility, and UI best practices.
  • Experience implementing production-ready UI and collaborating with programmers.
  • Good written and verbal English communication skills.

Responsibilities

  • Deliver high-quality UI content and assets aligned with artistic direction and quality standards.
  • Translate UX flows and wireframes into functional in-game UI.
  • Create UI mockups in Figma or Adobe Photoshop and implement them in UE4 (UMG) using Blueprints, animations, and Materials for UI.
  • Own small UI features or co-own larger features from the UX phase through UI implementation.
  • Collaborate with UX designers, UI artists, programmers, and other disciplines.
  • Follow UX/UI workflows, implementation standards, and accessibility best practices.
  • Improve UI based on playtests, user research, and team feedback.
  • Deliver reliable estimates and meet production deadlines.

Desired Qualifications

  • Technical knowledge of UE4.
  • Strong understanding of UX principles and accessibility.
  • Experience optimizing and debugging UMG UI.
  • Familiarity with design systems and reusable UI components.

About the Company

People Can Fly

Global game developer using Unreal Engine

People Can Fly is a global video game developer with studios in Poland, the UK and North America, known for Unreal Engine expertise and a history of shooter games. Its current lineup includes Outriders, an RPG shooter released on multiple platforms, along with active partnerships, self-publishing efforts, and VR projects. Its games use fast-paced action and skill-based combat, delivered through Unreal Engine across PC, consoles, and cloud services. The company differentiates itself through a long track record of acclaimed shooters, a multinational development footprint, strategic partnerships with Microsoft, Krafton and Sony, and a growing self-publishing and VR portfolio, with a goal to expand its reach by delivering high-quality experiences and collaborating on new titles and technologies.

Company size
201-500
Company stage
IPO
Headquarters
Warsaw, Poland
Founded
2002

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