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Zynga

Mobile social games developer with freemium

Senior Technical Animator - Unannounced Project

Animation & VFXConfirmed live in the last 24 hours
Full-timeLondon, UK

About the Job

Requirements

  • Demonstrate expert knowledge of the skeletal pipeline, from rigging through exporting finalized characters into games, with a specialty in understanding mobile limitations for both bipedal and non-bipedal characters.
  • Be an expert in how animation systems work in Unreal Engine, including debugging and modifying them and creating them from scratch in game engines.
  • Have expert knowledge of retargeting and shared skeleton pipelines, both in and out of engine, and be able to expand retargeting between non-matching skeletons.
  • Understand cloth simulation and dynamics setup in both engines and 3D software, their application, and the requirements and limitations of their use on mobile.
  • Be proficient in scripting languages relevant to 3D software, including MEL, Python, and MaxScript.
  • Have foundational knowledge of rigging, including bones, inverse kinematics, splines, blend shapes, skinning, node editing, and setting up animation blueprints in Unreal.
  • Have advanced knowledge of major third-party rigging systems used in the industry, such as Advanced Skeleton, Rapid Rig, and mGear.
  • Have experience with scalable animation systems that work across a wide range of mobile devices.
  • Take complete ownership of the pipeline and provide good documentation and communication.

Responsibilities

  • Create and maintain the rigging and technical animation pipeline for the projects.
  • Work as part of the Animation Team and play a key role in implementing characters.

Desired Qualifications

  • Build and own premium character presentation pipelines and animation systems for high-value front-end moments, ensuring characters are presented to a premium quality bar.
  • Use automated optimization techniques for creating levels of detail (LODs).
  • Support a fast-paced character pipeline in delivering characters per season.
  • Demonstrate knowledge of facial rigging processes, game-engine-compatible solutions, and their implementation.
  • Have experience with motion capture, cleanup, and applying motion capture to different characters.
  • Have knowledge of procedural animation systems.
  • Have experience in other areas of technical art, such as shaders, lighting technology, and visual effects.

About the Company

Zynga

Mobile social games developer with freemium

Zynga creates social mobile and web games such as FarmVille, Words With Friends, and CSR Racing. It focuses on casual gamers who want easy-to-access games that can be played in short sessions. The games use a freemium model: they are free to download and play, with in-game purchases that enhance gameplay and integrated advertising. Social features let players interact with friends and other players, which helps drive engagement and retention. Zynga differentiates itself by emphasizing social interactions inside games, a large library of popular casual titles, and revenue from both in-game purchases and ads, along with strategic partnerships (e.g., Amazon Prime) and involvement in education and social initiatives. The company’s goal is to grow a broad, engaged mobile gaming community while monetizing through freemium purchases and advertising, and to broaden its influence through partnerships and social impact initiatives.

Company size
1,001-5,000
Company stage
IPO
Headquarters
San Francisco, CA
Founded
2007

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