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Electronic Arts

Global publisher of live-service video games

Development Manager

Engineering LeadershipConfirmed live in the last 24 hours
Full-timeVancouver, BC, CanadaCA$104.5k - CA$142.8k

About the Job

Requirements

  • At least 3 years of project management or project lead experience with production lifecycles, processes, and project planning.
  • A bachelor's degree in a related field, such as Computer Science, Game Development, Business, or 3D Arts.
  • Experience in a Scrum or Agile software development environment.
  • Experience using Jira and Jaas to manage concurrent projects, including the ability to create dashboards, workflows, and automation when required.
  • Experience working with expansive teams, mediation, and conflict resolution.

Responsibilities

  • Manage a development team generally consisting of artists, software engineers, and external partners.
  • Anticipate bottlenecks, provide management escalation, prioritize projects, make tradeoffs, balance needs against technical constraints, and promote initial partner deployments.
  • Focus on the immediate team, identify team issues, suggest solutions related to execution goals, and identify task-related processes to improve efficiency.
  • Ensure each project setup meets Studio specifications through regular status reporting and capacity plan updates.
  • Use Jira to establish engagement processes, ensure workflows are clearly defined and documented, and train staff in expectations.
  • Partner with Production, QV, and Art Directors to ensure game quality targets are met.

Desired Qualifications

  • Experience managing outsource vendors and remote teams.
  • Experience in feature or asset production.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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