Development Manager
Electronic Arts
Development Manager
Electronic Arts
Global publisher of live-service video games
EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.
The EA SPORTS FC team is a global community of developers, fueled by imagination and a unified passion to grow the love of sports for players worldwide through inspiring visuals and immersive experiences. We push visual boundaries and create leading edge content across multiple disciplines. Serving our broad portfolio of FC titles, and across multiple platforms, we craft amazing games for hundreds of millions of sports fans worldwide.
This team works hybrid 3 days/onsite (Tuesday, Wednesday, and Thursday) at EA Vancouver.
The Role:
Reporting to a Development Director, a Development Manager (DM) within the art team ensures the delivery of game features and assets is on time and within budget. You as the DM will oversee the project schedule, hiring, and manage the team to achieve a high standard.
Your Responsibilities:
Manage a development team which generally consists of Artists, Software Engineers and external partners.
Anticipate bottlenecks, provide management escalation, project prioritization, make tradeoffs, balance the needs versus technical constraints, and promote initial partner deployments.
Focus on the immediate team and identify team issues, and suggest solutions related to execution goals. Identify task-related processes to improve efficiency.
Ensure each project setup meets the specifications of the Studio with regular status reporting and capacity plan updates.
Using Jira, establish engagement processes to ensure all workflows are clearly defined, processes are documented, and staff are trained in expectations.
Partner with Production, QV, Art Directors to ensure game quality targets are met.
Your Qualifications:
3+ years of Project Management or Project Lead Experience with production lifecycles, processes and project planning.
Bachelor's degree in any number of related fields including Computer Science, Game Development, Business, 3D Arts.
Experience in a Scrum / Agile software development environment.
Proven track record using Jira and Jaas to manage concurrent projects. Ability to create dashboards, workflows and automation when required.
Experience working with expansive teams, mediation and conflict resolution.
Experience managing Outsource vendors and remote teams is considered an asset.
Experience in feature or asset production is beneficial.
Pay Transparency - North America
Global publisher of live-service video games
Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.
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