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Electronic Arts

Global publisher of live-service video games

Senior AI Software Developer - Iron Man

Game EngineeringConfirmed live in the last 24 hours
Full-timeMontreal, QC, CanadaNo salary listedIn-person

About the Job

Requirements

  • A Bachelor of Science or higher degree in Computer Science or equivalent.
  • At least 10 years of professional C/C++ experience.
  • Experience developing artificial intelligence systems for AAA games, including at least one shipped title.
  • The ability to collaborate effectively, take ownership, and work independently.

Responsibilities

  • Implement and enhance features related to behaviors, navigation, and core systems in collaboration with software developers, game designers, and animators.
  • Participate in defining the architecture of foundational artificial intelligence technology and associated performance targets.
  • Collaborate with designers and content creators to brainstorm solutions that support the game's artistic and design vision.
  • Mentor other developers on the artificial intelligence team and participate in design and code reviews.
  • Work closely with quality verification and technical leadership to ensure the stability, quality, and performance of artificial intelligence systems.

Desired Qualifications

  • Experience using Unreal Engine 4 or 5.
  • Prior leadership experience.
  • Passion for developing and playing games.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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