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Blizzard Entertainment

Develops and publishes iconic video games

Animation & Cinematic Tools Engineering Intern - Animation & Cinematic Tools Engineering

Game EngineeringPosted on Nov 13
Internship · Summer 2027Irvine, CA, USA

About the Job

Requirements

  • Currently enrolled in a bachelor's or master's degree program and graduating between December 2027 and June 2028.
  • Available to participate in a 12-week internship starting in mid-May or mid-June.
  • Currently residing in the United States or willing to relocate independently to the United States.
  • Able to submit a resume and code samples with the application.
  • Strong programming skills in Python.
  • Solid understanding of software engineering fundamentals.
  • Able to solve problems.
  • Able to collaborate with engineers and technical artists.

Responsibilities

  • Support development of technologies and pipelines that power computer-generated animation workflows.
  • Partner with software engineers and technical artists to build tools, automate workflows, and improve systems used to create high-quality animation and visual content.

Desired Qualifications

  • Experience with C++.
  • Familiarity with scripting or plug-in development for digital content creation applications such as Autodesk Maya, SideFX Houdini, or Unreal Engine.
  • Familiarity with current trends in computer-generated technologies.

About the Company

Blizzard Entertainment

Develops and publishes iconic video games

Blizzard Entertainment develops and publishes video games. It creates and maintains major game universes such as Warcraft, Overwatch, Diablo, and StarCraft, selling titles and offering in-game purchases and subscription services to a global audience of casual and hardcore players. Its games work by delivering interactive experiences—often multiplayer—through PC and console platforms, with ongoing revenue from initial game sales, in-game items, and recurring subscriptions tied to online services like Battle.net. Blizzard differentiates itself through its long-running franchises, polished game design, and a strong focus on building durable player communities around its titles, supported by a unified digital platform and ongoing live-service updates. The company aims to produce engaging, high-quality entertainment experiences that attract and retain millions of players, expand its beloved universes, and monetize through ongoing content and services to sustain growth.

Company size
5,001-10,000
Company stage
M&A
Total funding
Not listed
Headquarters
Irvine, CA
Founded
1991

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