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Scopely

Creates and runs games with ongoing updates

Senior UX Designer - Monster Hunter Now

Product DesignConfirmed live in the last 24 hours
Full-timeTokyo, JapanNo salary listed

About the Job

Requirements

  • At least 6 years of professional UX/UI design experience, including senior ownership of complex, ambiguous projects end to end.
  • A portfolio demonstrating strong mobile interaction design and visual/UI craft, with clear evidence of the candidate’s specific role, decisions driven, and measurable impact on shipped products.
  • Expert-level user flows, wireframing, and visual design skills, with fluency in Figma and modern prototyping tools.
  • Hands-on experience integrating AI into a design practice, with judgment about where it adds value.
  • A track record of influencing cross-functional partners and product direction without formal authority.
  • Experience mentoring designers and contributing to or defining design systems and patterns.
  • Comfort operating autonomously in ambiguity and defining problems as well as solutions.
  • Experience shipping mobile applications or games.
  • Strong proficiency in English and Japanese, with the ability to communicate and influence verbally and in writing across local and global teams.

Responsibilities

  • Own the end-to-end UX vision and strategy for a game title or major feature area, from concept through implementation.
  • Define interaction patterns, design approaches, and the quality bar for player-facing experiences, navigating undefined problem spaces with minimal direction.
  • Produce high-fidelity UI, mockups, wireframes, prototypes, and design documentation that communicate clearly and validate direction early.
  • Drive cross-functional alignment and influence product direction in close partnership with Game Design, Product, Engineering, Art, and Marketing.
  • Facilitate ideation and feature planning by framing the problems worth solving, not only responding to them.
  • Explore and apply AI tools and workflows where they strengthen the work, with a clear point of view on when to use them and when not to.
  • Elevate the design practice by mentoring designers, giving and gathering critique, sharing workflows and emerging tools, and helping level up the team.
  • Advocate UX decisions persuasively to internal and external stakeholders, building shared understanding and buy-in.
  • Maintain regular and reliable attendance and participate in meetings; work in the office Tuesday, Wednesday, and Thursday.

About the Company

Scopely

Creates and runs games with ongoing updates

Scopely develops, publishes and operates video games for players on mobile devices, computers and consoles. Its portfolio includes MONOPOLY GO!, made in partnership with Hasbro, and location-based games such as Pokémon GO, whose teams joined its Scopely Explore business. Game teams add events, social features and content updates so players can keep returning to the same game over time. Many titles are free to start and earn money through optional in-game purchases, supported by the proprietary Playgami platform and shared publishing services across owned and partner studios. Scopely was founded in 2011 and is headquartered in Culver City, California.

Company size
1,001-5,000
Company stage
Acquired
Total funding
$998.8M
Headquarters
Culver City, CA
Founded
2011

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