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Insomniac Games

Develops award-winning video game franchises

Senior Combat Designer (Enemies/Bosses)

Product & Experience DesignUpdated on Nov 10
ContractRemote in USA$70 - $90 /hrRemote

About the Job

Requirements

  • Five or more years of professional game design experience, including at least one shipped title as a Combat Designer.
  • Expertise in current combat design practices across the games industry.
  • Experience designing, prototyping, implementing, and polishing enemy AI combatants and boss characters.
  • High proficiency with modern game engines, such as Unreal or proprietary engines, and demonstrated ability to script, prototype, and iterate gameplay systems directly.
  • Strong written, verbal, and visual communication across disciplines.
  • Ability to calculate discounts, interest, commissions, proportions, percentages, area, circumference, and volume, and to apply basic algebra and geometry.
  • Ability to solve practical problems involving concrete variables where standardization is limited and to interpret written, oral, diagrammatic, or schedule-based instructions.
  • Intermediate knowledge and experience with level-editing tools and scripting, including Unreal Engine, Unity, or similar editors.
  • Intermediate knowledge of Maya or other major 3D modeling programs.
  • Working knowledge of Microsoft Office Suite.
  • Ability to communicate effectively and work interpersonally with team members and other developers.

Responsibilities

  • Implement, prototype, iterate, balance, and polish AI enemy combatants, mini-boss characters, and large-scale boss encounters.
  • Directly implement and iterate on enemy AI and bosses using proprietary internal tools and scripting systems.
  • Collaborate in a cross-disciplinary pod with Gameplay Programming, Animation, and other pod members to leverage skills and creativity across departments.
  • Write and regularly update gameplay system documentation describing functionality and best practices for using Enemy AI across missions and levels.
  • Gather and prioritize feedback from multiple sources, then implement improvements to enemy and boss design addressing clarity, balance, and playability.
  • Support Mission Designers through best practices, training, and model encounters, and work on combat encounters within missions as needed.
  • Coordinate with combat design staff on game-wide combat issues, including difficulty, balance, enemy differentiation, and enemy introductions.
  • Contribute to a safe, supportive, and creative work environment that reflects studio values.
  • Perform other creative duties as needed.

Desired Qualifications

  • Experience in 3D layout.
  • Experience with Adobe Illustrator.
  • UE4 Blueprint scripting skills.

About the Company

Insomniac Games

Develops award-winning video game franchises

What does the company do? Insomniac Games creates and develops award-winning video games for multiple platforms, building iconic franchises such as Spider-Man, Spyro the Dragon, Ratchet & Clank, and Resistance over a 25-year period. How does its product work? Its games are interactive experiences where players control characters in immersive worlds—exploring, combat, puzzle-solving, and progressing through stories, with high-quality visuals and polished gameplay across platforms (notably PlayStation). How is it different from competitors? It combines long-running, beloved franchises with strong workplace culture recognition and a history of multiplatform releases, along with close collaboration with console makers to deliver notable first-party titles. What is the goal? To continue delivering engaging, character-driven adventures and expand its portfolio of enduring franchises while maintaining a positive, award-winning workplace and attracting top talent.

Company size
501-1,000
Company stage
Acquired
Total funding
$229M
Headquarters
Burbank, CA
Founded
1994

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