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Xsolla

Global payment solutions for video games

Game Tech Lead - Multiplayer Systems

Game EngineeringConfirmed live in the last 24 hours
Full-timeNo salary listedRemote

About the Job

Requirements

  • Strong expertise in Unreal Engine 5.
  • Advanced knowledge of C++ and Blueprints.
  • Proven experience building and shipping multiplayer gameplay systems.
  • Deep understanding of networking, dedicated servers, and online infrastructure.
  • Experience with gameplay architecture and performance optimization.
  • Experience integrating game clients with backend platform services such as identity, inventory, commerce, matchmaking, or social services.
  • Strong technical leadership and mentoring experience.
  • Ability to work across engineering, art, and production disciplines.
  • Excellent communication and problem-solving skills.

Responsibilities

  • Lead the technical implementation of gameplay systems in Unreal Engine 5.
  • Architect and maintain multiplayer systems, networking, and server-side gameplay infrastructure.
  • Drive engineering best practices, code quality, and long-term technical scalability.
  • Optimize runtime performance across gameplay and multiplayer systems.
  • Collaborate with technical art and creative teams on integrated production workflows.
  • Support cloud-delivered interactive experiences and scalable online environments.
  • Mentor engineers and contribute to technical leadership across the project.
  • Work closely with production and stakeholders to align technical execution with project goals.

Desired Qualifications

  • Experience with cloud-streamed or online interactive experiences.
  • Familiarity with persistent online worlds or immersive virtual platforms.
  • Experience scaling multiplayer environments and live systems.
  • Background in technical prototyping or platform-level systems.

About the Company

Xsolla

Global payment solutions for video games

Xsolla provides payment processing, fraud detection, and gamified monetization tools for video game developers and publishers worldwide. It processes games’ payments across many countries, protects against fraud, and offers in-game shops, bundles, and subscriptions through a single integration. Its focus on game-specific monetization, multi-currency and language support, and global reach distinguishes it from generic payment providers. Its goal is to help developers earn revenue, remove barriers to monetization and distribution, and ensure players can access games easily.

Company size
501-1,000
Company stage
N/A
Total funding
$73M
Headquarters
Los Angeles, CA
Founded
2005

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