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Electronic Arts

Global publisher of live-service video games

.NET Full Stack Software Engineer

Full-Stack EngineeringConfirmed live in the last 24 hours
Full-timeBucharest, RomaniaNo salary listedIn-person

About the Job

Requirements

  • A bachelor's degree in Computer Science, Engineering, Software Engineering, or equivalent.
  • High-level proficiency with C# and an understanding of JavaScript and TypeScript.
  • At least 6 years of professional software development experience.
  • Experience designing maintainable, structured, and documented code.
  • Experience designing RESTful APIs.
  • Experience with Single Page Application frameworks such as Angular, React, or Vue.js.
  • Experience writing efficient SQL queries.
  • Experience with source control software such as Git or Perforce.
  • Excellent debugging skills.

Responsibilities

  • Work with internal partners to design, develop, and deliver new features or upgrade existing ones.
  • Participate in planning sessions and daily SCRUM-style stand-up meetings.
  • Ensure code quality by participating in the code review process.
  • Solve complex technical issues in a time-sensitive fashion.
  • Coach junior team members.
  • Contribute to the architectural design and implementation of Content Tools.
  • Develop tools used by Live Content producers to support dynamic features in the game.
  • Work on new functionality, improve existing implementation, or fix production issues.

About the Company

Electronic Arts

Global publisher of live-service video games

Electronic Arts (EA) publishes and distributes video games across consoles, PCs, and mobile devices. It creates games and extends their life with live services, such as downloadable content (DLC), in-game purchases, and subscriptions, to keep players engaged over time. Its products are sold as digital downloads and physical copies, with additional value through ongoing content and a subscription plan called EA Play that grants access to a library of games and perks. Compared with competitors, EA blends a broad lineup of genres and platforms with a steady revenue model based on live services and memberships, rather than relying only on initial game launches. Its goal is to inspire the world through play while building stable, recurring income by maintaining active player communities and expanding engagement across geographies.

Company size
10,001+
Company stage
IPO
Headquarters
Redwood City, CA
Founded
1991

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