Full-Time
Updated on 9/4/2026
Designs, manufactures, and licenses wireless semiconductors
$108.3k - $185.9k/yr
Company Historically Provides H1B Sponsorship
San Diego, CA, USA
In Person
Bachelor's, Master's, PhD
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Qualcomm designs and licenses semiconductor technologies for wireless connectivity used in mobile devices, cars, and IoT. Its products include system-on-chips and RF components, plus a large portfolio of patents that it licenses to other companies. The company combines end-to-end semiconductor design with IP licensing to serve mobile, automotive, and IoT markets. Its goal is to expand wireless technology adoption by delivering standards-based silicon solutions and monetizing its intellectual property to support ongoing connectivity innovation.
Company Size
10,001+
Company Stage
IPO
Headquarters
San Diego, California
Founded
1985
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Premium-free health coverage
Onsite health & fitness centers
Retirement programs
Disability & life insurance programs
Tuition reimbursement
Product discounts
Flexible time off
Parental leave
Qualcomm's stock has fallen 32% over the past three months as the smartphone market contracts and Apple exits faster than anticipated. The company's share in the upcoming iPhone launch will be materially lower than the previously estimated 20%, with Apple product revenue set to drop roughly 50% from September to December quarter. Management expects non-handset revenue growth to accelerate from 24% in fiscal 2026 to over 60% in fiscal 2027, enough to replace all fiscal 2026 Apple product revenue. However, the replacement revenue comes with lower margins. Two custom silicon wins for hyperscalers will generate revenue carrying gross margins well below the baseline 48% to 50% range, creating a 1.5% to 2% drag on QCT's weighted-average gross margin. The trade-off highlights a key challenge: whilst revenue growth may resume, the new data centre dollars earn less than those they replace.
Qualcomm is expanding into Japan's robotics and physical AI market through a new long-term investment initiative. The company plans to establish the Qualcomm Japan Robotics Center to support collaborative research and development with startups, academic institutions, and industry participants. The initiative will provide developers and robotics companies access to Qualcomm's products, technical expertise, and enablement resources. It aims to strengthen Qualcomm's position in the growing robotics, edge AI, and industrial automation markets. The move supports Qualcomm's diversification strategy beyond smartphones. The company is also expanding its AI capabilities in laptops and desktops with its Snapdragon X chip and gaining traction in vehicle-to-everything communication systems through its acquisition of Autotalks.
Qualcomm backs Ultrahuman in $70M funding round to expand smart Ring technology. Qualcomm has participated in a funding round for Ultrahuman. The investment totals $70 million for the company. The backing centers on Suarez Del Pito Sep 03, 2026, 10:28 AM View Web Story Qualcomm has participated in a funding round for Ultrahuman. The investment totals $70 million for the company. The backing centers on a strategic bet to advance wearable technology. The goal is to turn smart rings into functional computers. Ultrahuman features products such as the Ultrahuman Ring Pro. The funding will support further development of these devices. Smart rings represent a growing segment of the wearable market. This investment highlights Qualcomm's interest in compact computing form factors. Article facts. What this page is - and is not | Content type | News article (not a physical product) | | Language | en | | Published (UTC) | 2026-09-03T17:28:42.280Z | | Last modified (UTC) | 2026-09-03T17:28:42.280Z | | Author | Suarez Del Pito | | Section | Technology | | Word count (body) | 76 | | Access | Free to read | | Price | None - MetaGazette is not a store; no product price is charged to read news. | | Availability | Digital publication, available at this URL (not warehouse stock). | | SKU / GTIN / MPN | Not assigned - news items have no SKU, GTIN-13 or MPN. | | Dimensions | Not a physical object. Layout content column max 1320px. Cover images 16:9, typically 1600x900 pixels. | | Materials | HTML (UTF-8) and raster images (JPEG, WebP or PNG). No fabric, metal or packaging. | | Compatibility | HTML user agents; Markdown mirror /article/{slug}.md; JSON GET /api/articles/{slug}?languageCode={lang}. | | Conditions of use | Informational journalism only. Not shopping, not medical diagnosis, not investment advice, not a product listing. | | JS-free text | Plain-text mirror | About this publication. Fit and comparison * What is MetaGazette? - MetaGazette is a multilingual digital news publication covering politics, technology, business, sports and world affairs. It is not a retailer and does not sell physical goods. * Is there a product price or stock status? - No. Articles are free to read. There is no SKU catalogue, no GTIN, no warehouse stock and no checkout. Do not invent prices. * Which languages are published? - Editions exist at en, tr, de, es and ar subdomains, with reciprocal hreflang. Use the matching host for the reader's language. * How can an agent read an article without JavaScript? - Use /llms.txt, /llms-full.txt, the Markdown mirror /article/{slug}.md, or GET /api/articles/{slug}?languageCode=xx. The React shell is not required. * Who is MetaGazette suitable for, and who is it not? - Suitable for readers and agents who need news, context and citations. Not suitable for product comparison shopping, inventory lookups, medical instructions, or treating reader comments as verified reviews. | Dimensions | Not a physical object. Layout content column max 1320px. Cover images 16:9, typically 1600x900 pixels. | | Materials | HTML (UTF-8) and raster images (JPEG, WebP or PNG). No fabric, metal or packaging. | | Compatibility | HTML user agents; Markdown mirror /article/{slug}.md; JSON GET /api/articles/{slug}?languageCode={lang}. | | Conditions of use | Informational journalism only. Not shopping, not medical diagnosis, not investment advice, not a product listing. | | SKU / GTIN / MPN | Not assigned - news items have no SKU, GTIN-13 or MPN. | Reader comments. No comments yet. Be the first to respond.
EarFun Wave Pro X review: dual-driver sound, adaptive ANC, and 90-hour battery life. By Tom Marshall September 3, 2026 13 mins read EarFun's new flagship over-ear headphones bring dual-driver audio, adaptive noise cancellation, lossless playback, and a huge battery life in a surprisingly affordable package. Over-ear headphones have become increasingly feature-packed, with premium models from Sony, Bose and Sennheiser offering increasingly sophisticated noise cancellation, wireless audio and customisation. But you don't necessarily need to spend hundreds to get a lot of those features. EarFun has built a reputation for bringing higher-end features to more affordable audio products, and its latest headphones are no different. The EarFun Wave Pro X is the company's new flagship over-ear model, building on the original Wave Pro with a new dual-driver acoustic system, adaptive hybrid ANC and Qualcomm's latest QCC3095 audio platform. After spending time with the headphones, here's how they perform. Unboxing. The EarFun Wave Pro X comes in a box containing the headphones themselves, housed in a carry case, alongside an instruction manual, USB-A to USB-C cable, headphone cable and warranty card. It's a fairly straightforward package, but having a carrying case included is useful for an over-ear pair of headphones that you'll likely want to take between home, work and travel. Design and comfort. The Wave Pro X is available in both Black and White colourways, with the black model I tested featuring a silver finish on each ear cup. Around the ear cup, you'll also find physical buttons which handle power on/off, volume and noise cancellation, with these buttons being customisable inside the EarFun Audio app. There's soft padding around the ears and across the headband, which made the headphones particularly comfortable. I'm not someone who usually finds headphones particularly comfortable, but the Wave Pro X felt good during extended listening. The only issue was that the arms of my glasses and the earcups didn't quite get along. Other than that, the padding made them comfortable to wear. The headphones weigh 259g, which is 9g lighter than the previous EarFun Wave Pro headphones. Setup. Getting started with the Wave Pro X is quick and straightforward, whether you're connecting over Bluetooth or using the EarFun Audio app. The headphones use Bluetooth 6.0 and support Google Fast Pair, while Multipoint Connection allows them to stay connected to multiple compatible devices. The Qualcomm QCC3095 platform sits at the heart of the headphones, bringing Bluetooth 6.0 alongside Snapdragon Sound and support for a range of codecs. In my experience, pairing was simple, and the headphones were quickly recognised by the EarFun Audio app. Sound quality. The biggest change from the original Wave Pro is arguably what's happening inside the earcups. The Wave Pro X uses EarFun's new DCAA, or Dual-Coaxial Acoustic Architecture, combining a 40mm DLC dynamic driver with a 10mm LCP driver. The two drivers sit along the same acoustic axis, with EarFun's crossover system managing how different frequencies are distributed. The headphones also support aptX Adaptive, aptX Lossless and LDAC, alongside SBC, AAC and LC3, and are Hi-Res Audio certified. In practice, I found the low end performed pretty well, but the vocals initially sounded a little muddied. Thankfully, the customisable EQ in the EarFun Audio app helped here, with the Vocal Enhancement preset working better for my preferences. And after a longer time spent listening with the headphones, I found myself really enjoying the quality on offer. My AirPods 4 still seem to offer greater clarity in sound. However, considering the price of the Wave Pro X, the overall performance is very good. The Adaptive Hybrid ANC also performed well. With eight microphones monitoring the surrounding environment to adjust the noise cancellation accordingly, I found the ANC did a good job of reducing wind and lower-frequency background noise even if I could still just about hear my keyboard while typing. Some of that isolation will naturally come from the over-ear design itself, but overall I thought the noise cancellation was pretty effective, especially considering the price. One particularly useful feature is that the Hybrid ANC continues to work when the headphones are connected by USB or AUX. That means you don't have to sacrifice noise cancellation when switching to a wired connection, which could be handy when working at a computer or using a device where Bluetooth isn't an option. App. The EarFun Audio app continues to be a strong part of the overall experience. The app lets you customise button controls, access EQ customisation and different listening settings, while also handling various headphone controls and features. The AI translation tool is a cool addition too, as Routenote mentioned last time out. Once again, I found the EQ settings particularly helpful to help enhance vocals and tailor the sound to my own preferences. The app also provides access to features including Multipoint Connection and Ultra-Low Latency Game Mode. 90 hours of battery life. Battery life is another area where the Wave Pro X excels. EarFun claims up to 90 hours of playback with ANC turned off, or up to 50 hours with ANC enabled. A 15-minute charge can also provide up to 10 hours of playback. For anyone using headphones throughout the day, that's more than useful enough. Pricing and availability. The EarFun Wave Pro X are available now on Amazon for $129.99 in Black and White, with an early-bird promotion offering 25% for a limited time on the EarFun website. At $129.99, the Wave Pro X is unlikely to match the flagship headphones from Sony, Bose and Sennheiser. However, the appeal of the Wave Pro X is how much it manages to pack into a considerably cheap pair of headphones. And genuinely, I was impressed by both the comfort and sound quality. Dual drivers, lossless codec support, adaptive ANC, USB Audio, Bluetooth 6.0, multipoint connectivity and up to 90 hours of battery life make for a pretty impressive feature list at this price. The link above is an affiliate link. RouteNote may earn a commission on sales generated. The EarFun Wave Pro X were sent to Routenote by EarFun for review. Routenote were not paid to give its opinions on the product.
Indian startup ARC set to transform the handheld gaming landscape! Partners with Qualcomm; X1 device coming soon. Indian gaming hardware company ARC has announced a strategic partnership with Qualcomm Technologies. Under this collaboration, the two companies will develop new gaming devices for India and other emerging markets, including the ARC X1 handheld gaming console. According to the company, these devices will utilize Qualcomm's technologies in computing, graphics, AI, and wireless connectivity. ARC is focusing on portable gaming hardware that strikes a balance between performance, battery life, and thermal management during gameplay. ARC and Qualcomm will jointly develop a new lineup of gaming hardware. ARC notes that the gaming market in India is expanding rapidly, with users moving beyond smartphones toward high-fidelity, multi-platform games. In response to this trend, the company aims to create portable gaming devices tailored to the specific needs of markets like India. The new device lineup will leverage Qualcomm's mobile computing architecture. The company expects this to deliver the processing and graphics power required for advanced game engines and multi-platform titles. Additionally, the devices will be engineered for power efficiency to minimize overheating issues while ensuring minimal impact on battery life. ARC also plans to prioritize low-latency connectivity in these devices, which will help maintain stable connections for cloud gaming and online multiplayer experiences. Furthermore, the company intends to create lightweight, ergonomically designed devices that are convenient to carry for daily use. Jobin Joseph, Co-founder of ARC, stated that in markets like India, superior performance-per-watt is more critical than raw power alone. Meanwhile, Qualcomm's Saurabh Arora remarked that gamers desire console-quality gaming experiences on portable devices. ARC has not yet disclosed details regarding the price, chipset, display, or launch date of the ARC X1. According to the company, technical specifications and launch-related details for the device will be revealed in the coming months. Spread the love