Graphics Architect
Apple
Graphics Architect
Apple
Designs phones, computers and their operating systems
Imagine what you could do here! At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, inquisitive people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our commitment to leave the world better than we found it!
BS degree Experience in design or architecture of real time graphics hardware systems Experience with software architecture and development Experience leading architecture decisions for a GPU hardware or software subsystem
MS or PhD degree in CS, CE, EE or equivalent 20+ years of relevant industry experience Experience working with cross-functional teams to understand product requirements Experience implementing graphics algorithms and writing shader code (such as GLSL/HLSL/OpenCL/CUDA) Experience applying ML techniques to graphics algorithms or hardware design Experience in performance analysis and optimization of graphics algorithms Experience building prototypes and models to prove key details of architectural changes Experience writing architectural specifications and requirements
The Platform Architecture Graphics group is looking for a dedicated Graphics Architect to expand the capabilities of future Apple Silicon GPUs and to enable new customer experiences.
Lead hardware performance analysis, graphics algorithm research, and optimization efforts Define and drive development of modeling tools and infrastructure for exploratory design and performance studies Partner with the metal framework and driver teams to shape next-generation Metal API features Drive development of new graphics techniques, including AI/ML-enhanced algorithms, via prototyping to improve user experiences across a wide range of products and applications Set direction on upcoming trends in graphics hardware and software across application types, guiding product development direction
Apple designs and sells consumer electronics, from iPhone smartphones and Mac computers to tablets and wearable devices. Its operating systems manage apps and built-in functions for communication and work, while iCloud stores files and synchronizes data across devices. Customers buy additional digital services through subscriptions such as Apple Music and Apple TV, and developers distribute software through the App Store. Apple earns money from hardware sales, subscriptions and digital transactions, selling directly to customers and through retailers and mobile carriers around the world. It was founded in 1976 and has its headquarters in Cupertino, California.
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